Jump to content
  • Advertisement

77times

Member
  • Content Count

    0
  • Joined

  • Last visited

Community Reputation

112 Neutral

About 77times

  • Rank
    Newbie
  1. Very helpful article for someone relatively new to this stuff, like me. I've been trying to do an implementation of this in C++, and while I can understand the concept I've been having a fair bit of trouble. One thing that's really been bugging me keeping track of an entity's components. How would you recommend storing an entity's components, and then how would you suggest accessing them from a system?
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!