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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Youmitsumi

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  1. Funny. I went into University wanting to double major in Composition and Music Education.    I dropped out of Composition after one semester.   I grew tired of my professor telling me that I should make it sound like this, instead of giving me direction on ways to improve my skills as a composer, instead of trying to shape my style into a pre-made mold.   I'm glad that you are continuing to do music! For some (many of my friends), dropping music was the only thing that saved their love for it. Though I know many composers who practically ignored their professors wishes and wrote their own stuff, haha.   A good thing to is to check out some prominent ambient composers to get an idea of different techniques you could use in your music. For timbres, and stuff.   A couple of good ones are Thomas Newman, and one that I recently got into was Jonsi and Alex. Of course, I wouldn't simply stick to them! There are multitudes of great artists out there! I actually majored in Music with only one and a half years of basic knowledge. So yeah, I had to work my way around things to graduate on time. And that one thing was exactly what you said about the composition professor. I actually emailed him telling him I didn't like a certain project and showed him Seashore (a first mix at the time). >.> Yep, he tried to push me into a different direction than I wanted to go into. And against what I wanted to do- because I really wanted to learn composition- I dropped it. Since my only strength as a complete newb in a college music world was my ability to write music, I couldn't risk compromising becoming uninspired and frustrated. I will definitely look up those artists! Thanks a lot!
  2. Thanks for listening and the feedback. No, you weren't crude   I'll shorten my reel to 10 or below minutes. For Peaceful Village, I was just -literally- ponding on the keys. I heard the dissonance, but I actually liked it. It was supposed to be for an adventure game, so I kind of wanted to keep the players on the edge of their seats somewhat. For Halloween Scare, I was still just learning how to use the drum loops mechinism... which, to this day, I still haven't mastered.     Since I am still just a beginner (in my book) and hardly know how to play the piano, ambient is the easiest thing I can do- and is also my favorite thing. I wrote Seashore when I was very stressed out with my music composition professor (which I also dropped >.>;) and I needed to relax. I actually wrote it in Finale and mixed it in Logic and added the seagulls. I really haven't thought that much about bass when I do ambient, but I will most certanly keep that in mind. Thanks for your feedback. I will most definitely go back and edit my demo reel to make it shorter and sweeter :D
  3. Hi! I am about to graduate with my Bachelor's of Arts in Music with concentration Music Production. I am interested in writing music for video games and (more increasingly now) sound design. I have only been learning music for four years (aka the duration of my time working towards my bachelor's). I would absolutely love feedback on some of my compositions. www.soundcloud.com/youmitsumi Thanks a bunch in advance!