harrysjoerd

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About harrysjoerd

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  1. The day has finally arrived! Caromble! Chapter 2 has been released into Early Access. Four new Story levels, two new Skill levels and above all, Focus, the first of 6 Arkatrons: Caromble!'s super special power-ups. Check out this brand new trailer where we introduce Focus: https://www.youtube.com/watch?v=taabJ_AGUIM Besides adding awesome new content, we have done much more in this major update: We fixed some bugs, juiced up the graphics, improved performance, tweaked keyboard input and added gamepad support. Furthermore, some of our players have mentioned that the difficulty in the chapter 1 levels was too high. So we have tweaked this and specifically for the last level to make it a somewhat more forgiving experience. If you like what you see, please check out our Steam page: http://store.steampowered.com/app/347660 Thanks for listening! With Caromble!-love and lots of explosions, Crimson Owl Studios
  2. Epic fail for not knowing Pang. I apologize for assuming you meant Pong:)
  3. We are currently working on a breakout-like game: Caromble!. At first we didn't have ball-ball collisions, but since shortly we've added it and we are very happy with it. It gives a 'surprise' effect to the player. It does make it a bit more difficult to play though, because it messes with your mind that was extrapolating the ball's position.   I'd say build it in, test it and see whether it makes sense in your game, given its difficulty and style.   Good luck. 
  4. In my opinion any non-discrete control > Keyboard. It is just doesn't give the amount of control you would want for a game like Caromble!   I think that using the leap can indeed be ergonomically ok, providing you have found a correct way to position your arm. Because in this case you only need one finger, you don't even have to raise your arm or wrist.
  5. Leap Motion specific gameplay

    Thanks for your reply. Leap motion is a motion controller, in Caromble!'s case you play only with one finger indeed.
  6. Me and some friends have been working on our first game Caromble! for the last couple of years on each Friday.  We have now also implemented the Leap Motion as a possible interface, here you can see it in action.   Using the Leap Makes it possible to add Leap specific features to the game, besides the ones shown in the video.   Would it be interesting to provide different versions of the game. One focussed on the Leap with added features and levels, or would that be overkill and should it just be seen as an extra interface besides mouse and keyboard?     We are currently on Steam Greenlight and hope that it will work out. Another option is to distribute it through the Leap store: Airspace. However, we don't want Caromble! to solely been seen as a Leap Motion game, so would that be smart? What do you think? 
  7. The five of us are part-time indie-game developers and have been working on our first game Caromble! for the last couple of years on each Friday.  We have now also implemented the Leap Motion as a possible interface, here you can see it in action.  Do you think the Leap Motion makes the game more interesting?  Would you prefer playing it with keyboard, mouse or leap? I myself found it more fun using the leap, but I wonder whether that is just caused by the newness of the device.  We are on Steam Greenlight and hope that it will work out. Another option is to distribute it through the Leap store: Airspace. However, we don't want Caromble! to solely been seen as a Leap Motion game, so would it be smart? Questions, so many questions. What do you think? 
  8. Breaking Out of Breakout

  9. We are five guys that have worked as part-time indies on our upcoming Breakout/Pinball spin-off for the past couple of years. We are using the java port of Bullet: JBullet for the game, and we just wrote a blog post about using physics in game development. Especially on the topic of intervening in your physics simulation for the sake of gameplay. You can read it here Did other game developers here find it challenging to find the balance between using physics and intervention?  Of course we are also eager to hear your opinion about our game. We'll try and update the blog weekly. Feel free to follow us on twitter or on Steam Greenlight