Lialan

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About Lialan

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  1. Hi navyman, I need a bit more info. What type of game is this? First person shooter? Third person shooter? Etc.
  2.   Hi Ted, I just saw this now since GameDev doesn't give me notifications when there are replies to my thread. If you want, you can email me (my email is in my resume) or you can message me on here.
  3.     Thanks a ton, slayemin! After reading what you wrote, I realized that I might have been thinking about things in the wrong way. I've got my bachelor's in CS and had a few game programming courses, and I think what I've been doing wrong is trying to jump right into things without properly planning things out, as I have done for most of my college projects. I don't know why I would think it's any different. I'll definitely work on a text based game to start out, I think that would be the best way for me to really just get a work flow on how I'd go about solving challenges that game mechanics will eventually give me. I will try your approach, of sketching things out and creating models. I'm a very visual person so that will probably help me a ton. Thanks for all the ideas and suggestions! 
  4. Hopefully I've placed this in the right place. I was wondering what books/online articles would be good to read over to learn about the programming behind some common game mechanics. I know how to do a few things, like collision, networking, shooting, inventory, UI, etc. but I'd really like to verse myself in as many different kinds of game mechanics as possible. My current method is basically, I see a mechanic in a game that would be cool to try to recreate on my own but I usually fail at it and I want to get better at trying to problem solve mechanics. If anyone could point me in the right direction, I'd greatly appreciate it. Thanks!
  5. Bump (if this isn't allowed, I will remove this)
  6. Hello, I am a professional programmer that is looking for a hobby project to do while in school (I will be graduating in 2017). I have six months of professional experience, working with ASP.NET (C#) and doing full-stack stuff. I've been using unity for about 6 years now, so I have a pretty good grasp on how it works and what is and is not possible with it. The areas of Unity that I know the most are: UNet (I've done an FPS over UNet) RPG programming VR FPS and I can always do anything platformer related. I have also used Unreal Engine and I am pretty familiar with it.   Here is a game that I made in Unity using UNET for a game programming class in about 2 weeks. It's a bit buggy, but it proves I can do UNET programming: https://drive.google.com/open?id=0B4CBgIq-i8M4YW5zQTV0V3Z5RFU My resume is located here:   https://docs.google.com/document/d/1vridUUzmEG2LuJJ7xVec_LJvAwkLOhMD_KWLlDAnr-c/edit?usp=drive_web Please only message me if you have a game that you are serious about and dedicated enough to make. I would really like to get some more projects in my portfolio or possibly join a team if the game is actually sold and does well.
  7. Thanks Servant of The Lord. I'll try that. Not sure why I didn't think of that!
  8. Hi StarMire,   When I try to make a classified, I make an advert and it says the listing costs $7. Maybe I'm doing something wrong? Thank you for the tips though. :) 
  9. I hope this is the right place to post this. I was wondering what the best way to get a team together for game development would be, or find one to join. I currently attend college but unfortunately there are no game design clubs here. I tried the forums on this site to offer my service as a programmer but I'm not sure if it would be worth the $7 if I'm only a novice.