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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Lialan

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  1. Hi navyman, I need a bit more info. What type of game is this? First person shooter? Third person shooter? Etc.
  2.   Hi Ted, I just saw this now since GameDev doesn't give me notifications when there are replies to my thread. If you want, you can email me (my email is in my resume) or you can message me on here.
  3.     Thanks a ton, slayemin! After reading what you wrote, I realized that I might have been thinking about things in the wrong way. I've got my bachelor's in CS and had a few game programming courses, and I think what I've been doing wrong is trying to jump right into things without properly planning things out, as I have done for most of my college projects. I don't know why I would think it's any different. I'll definitely work on a text based game to start out, I think that would be the best way for me to really just get a work flow on how I'd go about solving challenges that game mechanics will eventually give me. I will try your approach, of sketching things out and creating models. I'm a very visual person so that will probably help me a ton. Thanks for all the ideas and suggestions! 
  4. Hopefully I've placed this in the right place. I was wondering what books/online articles would be good to read over to learn about the programming behind some common game mechanics. I know how to do a few things, like collision, networking, shooting, inventory, UI, etc. but I'd really like to verse myself in as many different kinds of game mechanics as possible. My current method is basically, I see a mechanic in a game that would be cool to try to recreate on my own but I usually fail at it and I want to get better at trying to problem solve mechanics. If anyone could point me in the right direction, I'd greatly appreciate it. Thanks!
  5. Bump (if this isn't allowed, I will remove this)
  6. Hello, I am a professional programmer that is looking for a hobby project to do while in school (I will be graduating in 2017). I have six months of professional experience, working with ASP.NET (C#) and doing full-stack stuff. I've been using unity for about 6 years now, so I have a pretty good grasp on how it works and what is and is not possible with it. The areas of Unity that I know the most are: UNet (I've done an FPS over UNet) RPG programming VR FPS and I can always do anything platformer related. I have also used Unreal Engine and I am pretty familiar with it.   Here is a game that I made in Unity using UNET for a game programming class in about 2 weeks. It's a bit buggy, but it proves I can do UNET programming: https://drive.google.com/open?id=0B4CBgIq-i8M4YW5zQTV0V3Z5RFU My resume is located here:   https://docs.google.com/document/d/1vridUUzmEG2LuJJ7xVec_LJvAwkLOhMD_KWLlDAnr-c/edit?usp=drive_web Please only message me if you have a game that you are serious about and dedicated enough to make. I would really like to get some more projects in my portfolio or possibly join a team if the game is actually sold and does well.
  7. Thanks Servant of The Lord. I'll try that. Not sure why I didn't think of that!
  8. Hi StarMire,   When I try to make a classified, I make an advert and it says the listing costs $7. Maybe I'm doing something wrong? Thank you for the tips though. :) 
  9. I hope this is the right place to post this. I was wondering what the best way to get a team together for game development would be, or find one to join. I currently attend college but unfortunately there are no game design clubs here. I tried the forums on this site to offer my service as a programmer but I'm not sure if it would be worth the $7 if I'm only a novice.