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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

convey

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  1. Thank You so much this is very very helpful.
  2. I would really like some help on this i just refreshed my memory in Java. I just want to know how to program 2D games in java now so if you know a great tutorial please tell me cause i have been searching and i can't find any good ones that explain the code and stuff like that it would be very helpful. Thanks.
  3. i was thinking since i have the most experience with java i would start with that and make a little 2D game to get familiar with the concept and i would be the one making the art for this game it wont be anything fancy at all but i just want to have something that i created that way i know what to do and where to go from there. I was hoping you can tell me some resources like books and what now i went to that website and look over the books there but i'm kinda low on money for now so i just want to make the right choice and not get a bad book and have to wait like a month or so until i can get another book. Also any free site that you know would be very helpful.
  4. the reason i'm bored is because of all the free time i have. My plan overall is to start my own indie company but i want as much experience as i can get i don't start university till September and I want to start already. My plan is know the language then learn how to do game programming with it and then make a simple game then make my way up from that.
  5. So i am an absolute beginner to game programming and i am kinda frustrated as to where i should start. I know Java and C# and i would not mind looking into another language if i need to. I know it all depends on what language i want to do but i just don't know which one i want to use. Also i would really like it if someone told me about a good book to start with as well and also if they could direct me the right way. I don't care how long it takes because i have a lot of free time and i would really like to do something because i'm always bored.