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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Fierysouls

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  1. Appreciate the replies, they are helpful.
  2.   No. A degree alone is not sufficient.  http://sloperama.com/advice/lesson49.htm I appreciate your reply and do agree that one should constantly seek improvements. However, by "enough", I do not refer to the end of the learning phase, but one which would allow me to sustain the first segment of that journey. I believe that as humans, we are all bounded by the harshness of reality, that we cannot keep up the preparations for that first step forever, we do need a job, be it a good or a poor one to keep ourselves alive and move closer towards the places we seek. I apologise for the poor phrasing.
  3. Hi people, (forgive me if this thread is in the wrong place, I'm new)   I've just taken up a IT degree and is two terms into it. It might be because I am still in the early stages of the programme, but I've come to wonder if it would be sufficient to get me a job as a software developer or a game developer. I understand that it requires years of experience and in some cases, a masters degree to land a job at the larger software development companies, but does my degree open the door to that?   The degree has a major in software development, comes from an accredited university, and it covers   -Game production -Applications programming -Database management -Software development -Wireless and cloud development -Networking -Web multimedia -Web programming -*Several programming courses that cover Java, Python etc.   I'm in doubt, as I've tried reading up on the prospects of IT degree, and most sources indicated that IT degrees point to jobs such as systems analysts, I.T administrators, and database developers instead of software developers.   Would appreciate it if I could ask for some advice on this and tap on the experience of the community here. Thanks.