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Remus Cristian

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About Remus Cristian

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  1. Remus Cristian

    COLLADA or FBX?

    But is it free? May I use it for commercial games?
  2. Remus Cristian

    COLLADA or FBX?

    But i find FBX SDK hard...i don't find any tutorials about FBX SDK. how have you learnt it?
  3. Remus Cristian

    COLLADA or FBX?

    Rob,thanks for this opinion.I decided to use COLLADA,because i don't need anything but 3dsmax...:D. And,if you use more 3d programmes, you can import all your models to 3ds max and then export to *.dae ...also,3ds max will make the best rigging for you(biped),that's why i don't see why would you choose another programme for that...so,collada has more pros than the others,and(for me) no cons...
  4. Remus Cristian

    COLLADA or FBX?

    but collada has the linear interpolation integrated...so you just make the animation in your 3d programme and import it to your game when it is needed...also fbx is very buggy and people who worked with fbx sdk are very unpleased...
  5. Remus Cristian

    COLLADA or FBX?

    But what problem has COLLADA?I searched a liitle on google and i found that fbx is buggy.But COLLADA seems very clean and it has animation,skeletal animation,uv,materials etc.. And it has also a very good physics simulation integrated,with Bullet Physics(used also by GTA IV and V!!) and other engines...materials with friction etc....
  6. Remus Cristian

    COLLADA or FBX?

    Which one is better for importing assets with skeletal animation and why: COLLADA or FBX?
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