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About G01denW01f11

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  1. Using python

    This is a newbie's perspective, but here's how I got started:   There is an online course based on How to Think like a Computer Scientist here: http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-189-a-gentle -introduction-to-programming-using-python-january-iap-2011/   I found the exercises moderately difficult, and the course ends with a project where you make your own Tetris game based off a framework they provide. After going through that I was able to make a mostly-functional Pong game in Pygame with very little difficulty over this weekend.
  2. Breadth vs. Depth?

    So while I'm hashing out my game design, I decided to get experience by making the ten basic games shown here: http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976   (Pong, Worm, Breakout, Missile Command, Space Invaders, Asteroids, Tetris, Pacman, Ikari Warriors, Super Mario Bros.)   Would it be better to do two in each language to get a feel for what's out there, or would it be better to just focus on one language and get really good at that? My background is Python.
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