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mauermcx

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About mauermcx

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  1. Adventures in AS3!
  2. Movement Game Logic in a Python Text-Based Game

    I think you should read more about Python and experiment with classes, modules etc. before tackling a text based RPG. One way to think about programming is taking a large problem and dividing that into several smaller problems to solve then piecing it all back together. The language itself is simply a tool or means to an end however, if you don't know how to use the tool with some proficiency your problem will be rather hard to solve indeed.
  3.   Hey all, Thanks to a few guys on the forums I finally got around to starting on my text-based adventure called "a knights quest." It features a knight played by the player that is sent by his king to wipe out a cave full of foul creatures. However I am a bit stuck on how to simulate player movement in Python. I looked around the internet for movement logic specifically in Python, but so far I have had no luck. So I come to you guys, the experts. Does anyone have a good method of simulating player movement? In case anyone is interested I am 51% of the way through the CodeAcademy Python track so I haven't completely learned the basics of Python yet. Should I write a function? Or I heard of something called a class which I have yet to learn about yet. Here's my code below if anyone is interested in giving me tips on what I already have. Thanks in advance, Michael       # -*- coding: utf-8 -*- """ Created on Sun Jun  2 17:29:40 2013   @author: Michael """ epicfailure = "Since you failed to type your own name you lose" def printresponse(r):     if len(r) > 0:         return True     else:         return False   name = raw_input("What is your name?") if printresponse(name) == True:     hometown = raw_input("Where are you from?")  else:     print epicfailure   def help(input):     helpint = "typable options: north, south, east, west, hit creature, run away, use torch"     if input == "help":         print helpint   yournameintro = "<Your name is %s , a wearied traveler>" % (name) yourhometownintro = "<You've been sent to a cave outside of %s by your king>" % (hometown) yourquestintro = "<Wipe out all of the foul creatures that dwell there>" caveentrance = "<As you enter the cave, you check your supplies.  You have a sword, and a torch.  You think to yourself 'My king is such a cheapskate'>" thequestion = "<What do you do?>"       if printresponse(hometown) == True:     print yournameintro     print yourhometownintro     print yourquestintro else:     print epicfailure     print "======================="     print caveentrance print "=======================" print thequestion help("help") response = raw_input(thequestion)  
  4. Currently working on my Python text game
  5. Thank you sir for your input.  It is greatly appreciated!
  6. Hi all, I'm new to the forum as well as game development.  I would like to know first and foremost the process of creating a text-based adventure game with Python.  I have almost no experience with the language and I would like this to be my first program because of my love for text games.  Would anyone be able to give me a run-down of what the skeleton might look like? Nothing too complex at all.... but just some tips and strategies for a first time game developer.     Your help is much appreciated, Michael Auer
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