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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Louis3315

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  1. Thank you for the tip and the link. I will be sure to try some harder techniques.
  2. Hello everyone I have just finished my first animated pixel art in photoshop. I was hoping that you guys could give me some critique. I made it a little too small so I had to size it up 200%, but I finally got it to where I thought it looked decent. My shading could have been better, but I think the perspective came out alright. I should really follow some tutorials first though.   edit: I almost forgot my gif!   http://imgur.com/CvKKPCq
  3. Thanks for the link and the advice! I really dig the art that person has made.
  4. If you enjoy both, and are progressing in both, just continue with it! I often (including less than 15 minutes ago) make 2D art in-between compiles, and as programming breaks. It's a different enough skillset that it uses different parts of my brain and switch from one to the other doesn't feel like work. Yes, I usually program for an hour or two, following lessons on Code Academy and Invent with Python, and then go do Pixel Art for an hour and come back. I think that Pixel Art is a good thing to learn while not programming because it allows you to see what you have made while you are making it. This makes it feel rewarding and fun with instant results, unlike programming, where the whole completed creations feels rewarding.
  5. Hello everyone, I recently took an interest in programming and pixel art. HTML and CSS were not programming languages, but got me excited about programming. I have started learning Python using Code Academy and Invent with Python. I have also been following tutorials on pixel art on youtube and deviantart.   I was wondering if tools such as Blender and other high-end programs were too much for making low resolution graphics such as these:   http://www.youtube.com/watch?v=mzr2C7GotBU   http://www.youtube.com/watch?v=pS6sEKdiv-A (skip to 40 seconds)   I found this thread with tons of tools, though I already picked my tools (photoshop and after effects) for 2d art and animation.   http://www.gamedev.net/topic/202348-3d--2d-software-information-check-here/   It looks like it was a sticky actually, though I googled it. I found it very helpful. I googled around, but obviously this is a specific question. I couldn't find anything referring to this exact question.   Thanks, if anyone can answer me it would be very helpful.   Please don't say I shouldn't learn art and programming at the same time, I really enjoy both so far (even if programming is tedious!). The people of reddit kept telling me I was an idiot for doing both.
  6. Thanks for the link for ideas in the future. Those looks great as well. I have around 5-6 hours left over before I go to bed everyday. I will most likely be able to dedicate 2 hours to learning per day. During the weekends I can go crazy with my time though.
  7. Thanks for the reply! Yes, It looks like a well thought out guide. I tried another guide but it didn't tell me WHY I was doing what I was doing, just to do it. I am currently using Code Academy to learn the basics of Python. I will then move onto these two books. It's good to hear that pygame is a decent library, even if it isn't an engine.    I just want to be able to make a sidescroller, or a top-down game within the next three years of me learning. My brother is learning 3d animation and pixel art (pixel art for me too) as I learn programming. Hopefully we are both doing well over the next three years so we can work on some projects.
  8. Hello everyone, I have recently begun college this summer for Computer Science. I am only taking general education courses during the summers to get then out of the way, but I figure I would start learning to program myself. my goals over the next three years are to be able to program GUI and menus for PC games, as well as make 2D/2.5D games.   I know it won't be easy, and that's why I said over the course of three years I want to learn this. I know that I will have to make many small games and such but I am okay with that. I don't expect to make a title that is worthy of showing anyone for years.   I was wondering which language would be good for PC gaming that is on the easier scale to learn. The language needs to be well documented and have 2D game engines that support it. If you do recommend a language please say which engine would be a good choice and why possibly.   If I get no answers I will probably try my hand at Python. Unfortunately I can't find any game engine that has tilemaps and shaders. I found pygame, but I don't believe it is a full on engine.   Anyways, If no one replies with other alternatives I guess I will try Python with these two pdfs     http://inventwithpython.com/IYOCGwP_book1.pdf   http://inventwithpython.com/makinggames.pdf   If anyone has used them before, maybe you could tell me how they worked for you.   Thanks a bunch! I really want to learn tons on my own while I go to college.   Once again, please do not reply saying that I have to start small and can't make my own 2D RPG right away. I know this, I am planning to learn for three years until I attempt something of that scale, and then keep learning forever haha.