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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Craixis

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  1. Actually, the math ends up being cheaper than paying for a new CS suite every upgrade. For the CS 6 master collection, it's 2600$ Canadian (mind you, this is what I'm going off of because I live in Alberta), or 50$ a month. Now, looking from the past four years or so, I've seen two major upgrades for CS, from 4 to 5 (5.5), than to 6, but let's not include upgrade cost (which are covered by the subscription). Now, for four years, 50$ a month is 2400$... 600$ a year, right? That's still cheaper than buying the CS Suite right now (it'll take four and a half years before the subscription starts costing more than the Creative Suite). As a college grad trying to get started, 50$ a month is much more reasonable than 2600$ flat out, right? It's actually a much better deal if you include the fact that the next versions of the program are upgraded for free with subscription. I could pirate it, but rather than searching through a site for a cracked version, I could save time and effort just subscribing to Adobe, and not have any legal issues come up if I want to use it for commercial use. Not to mention I can get the suite for as long as I need it, stop subscribing when I have few projects to do (maybe I'm just setting up Wordpress sites, or coding CSS and HTML from scratch and don't need the Suite for a few months), and end up ultimately saving money (one of my instructors was thrilled that it was that cheap per month).   That being said, yeah, there are problems with the subscription module, but, cost wise, you can't say it cost more to pay monthly than it does to buy the Suite flat out (if you don't upgrade, you still get more value for your buck with the subscription module for four and a half years).   Personally I've been on CS 4 for the last few years, and I don't like the idea of needing to buy a new version (because I have a student licence), but I'd much rather pay 20/50$ a month to get the programs I'm using verses 550+$ for each program (or 2600$ for the full Suite). Where it does start costing more is the situation the OP is in; Lightbox and Acrobat together cost about 600$, which, if you're not planning on upgrading for two editions, will end up costing more. Though Photoshop Extended is 1000$, you can get it alone for 20$ a month (which is only 240$ a year). One thing they could do to help balance the cost more is with programs like Lightroom and Acrobat, make it cheaper for them monthly (as they ARE the cheaper programs that will end up costing more over time).   I like the direction they've gone from a costwise standpoint (because for me, it works, as I use Photoshop, Flash, and Premier often, and those three programs alone cost about as much as the Suite), but I'm uncertain of the reliability of the subscription module if I'm unable to stay connected to the internet (if they'll copy Diable 3 and Sim City, for example, where you need to be online to even use the programs). The fact that the only way to get Adobe products now is subscription based is a kick in the teeth; not everyone has the bandwidth (again, Canadian, I'm paying 40$ a month for 1mbps download speed, because I'm in rural area and can't get higher speeds) to download the programs and their upgrades every update. If I'm not able to connect to the internet for a month (say I move and am trying to find an ISP that can suit my needs, and not finding one at a reasonable cost), will the programs shut down after the pay period (or will they even open if I'm not online)? They should have a retail copy available for the public; there is no reason not to (having the subscription based system is a great way to combat pirates, IF it's not the only method of purchasing the programs. When it's not convenient anymore, it's a waste of effort). Because it's the standard for web development is the only reason why I'd pay for monthly an upgrade (currently I'm staying with CS 4 until I get enough hours to cover my living cost before I start trying to upgrade). At least CS 6 is going to be available (though in six to ten years, who knows how that'll hold up). Maybe there will be more competition coming in the future, who knows? Until that time we're going to have to either get the latest version of the tools we need and never use Adobe again, or pay monthly; not the most ideal options (unless we as content creators decide to develop our own tools, which isn't out of the realm of possibility).
  2. Not quite sure how to start this off, but...   My name is Sean, and I'm an odd little guy from a small town who has been using Adobe Flash since it belonged to Macromedia (8 years). I've been coding Actionscript for three years.   "Great, now why do we care?"   I want to move away from Flash, but I have no idea where to begin. I’ve looked into Javascript, for mobile style gaming, because it’s cross-compatible with all mobile devices. However, without the Stage that Flash so nicely provides, I have no idea where to begin a project (I want to recreate a game I did in Flash, to get a baseline on where to begin). http://seanskully.com/Flash/capstone.html (This is the game I’m recreating; it was a final project for one of my classes). To give an idea of what I’m doing (a 2D Platformer shooter).   Any suggestions on where to begin?