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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

foxefde

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  1. 1.Try C++ , just learn to create something like  tetris / ping-pong  etc.DON'T skip  pointers,dynamic memory and classes,because these are very important in creating game.   Then you choose;if you want to learn programming + to create a game:   1.Try SFML,then opengl        or      2.SDL/SFML,then directx     But remember,programming is not a joke,you will need a desire to create a game to be able to learn it !   If you want just to create a game,after C++ try Unity3D,it's a nice tool for creating games ;] ,HOWEVER,you will not be allowed to sell that game(if you are thinking about a serious game ),it's just for fun.Gl
  2. Well,I am trying to learn Directx as well,and yeh Rastartek's tutorials are : |   ...In my opinion book is the fastest way to learn it...   Opengl?There's book,I checked it and it seems quite informative : http://www.arcsynthesis.org/gltut/   released one year ago
  3. Simple 3D ?Dream more.   First learn ..uhm,maybe C# / C++ Second learn a little bit about 2D THEN try Utility3D & create a game.
  4. It's the hardest language,a lot of risks in it,you must do everything perfectly. Those languages,which born from C are the most popular nowadays ,like:java,C sharp etc.   And those languages are easier than C ,so if you know C/C++ ,you should easily learn other one.Don't company owners think like this?
  5.   Okay...       Yeh,I have noticed that ,but it seems for me ,that I still must understand his framework to be able to continue with tutorials.       Thanks,but it seems,it cost 99$ , not for me,not for me =/         Anyway...   "Just know: Starting with D3D11 if you haven't done anything with low-level graphics before is hard and frustrating."   Can't disagree with that,maybe you are rgiht . But I really like challanges,I don't really like 2D,Even console is much more interesting for me . I always like to find out ,where is the best information before starting learning,if it's really that hard,maybe rastertek tutorial aren't bad.   I will try my best,I never give up :|   Thx.
  6. You want to create a simple calculator?What about this?   #include <iostream>   using namespace std;   int main() {     double a,b;     char symbol;     cout << "CALCULATOR IS READY!\n";     do     {         cin >> a >> symbol >> b;               switch(symbol)             {             case '*':                 cout << " = " << a * b << endl;                 break;             case '+':                 cout << " = " << a + b << endl;                 break;             case '-':                 cout << " = " << a - b << endl;                 break;             case '/':                 cout << " = " << a / b << endl;                 break;             }     }     while(true);   }
  7. Any why not just register yourself ? It's free and takes about 20 seconds.   Registration is bugged,I can't get activation link...       As for a book I always recommend Luna. He explains more than just how the API works and also provides exercises. Here you can also download the source.   I heard about him,but it's just source codes without explanation;book isn't free.I'mfrom Lithuania ,i am 17,it's really hard to get it for me ...
  8. Hi there,   I have already asked ,what tutorials should I use to learn Directx .Answer was rastertek,cuz his tutorials are the best . I'm not a dumb person,but I really can't understand even tutorial number 2, almost everything is new for me ,and there is only a little explanation. Also ,he doesn't give any tips,how one,or another, line could be changed - just the main facts. Decided to try this http://www.braynzarsoft.net/index.php?p=D3D11BD again,but again,source code (which you can see in the website,without having an account) doesn't even work...   So,anyone have branzarsoft account which I can borrow to download every project,or any tips?And.. I was categorically NO against books ,but now I don't know,maybe I should try some free book?I really want to learn directx!   I'm completely lost :| , seldom happens for me,that I'm not able to do something...   Maybe someone via skype may help me?Any help for me - very useful!     P.s ,sorry for my medium english,bad structure of my post :|
  9. Thanks for these answers,if you say so , i will try my best to learn directx with Ramstarek's tutorials then !   And ,Siri, maybe you got an account you aren't using ? (BRAYNZSOFT) ,because registration is bugged and without it it's impossible to download source.Maybe I would check that tutorials as well ,after Ramstartek! ;
  10. Hello all,   Can anyone help me directx 11?I would really like to learn it, but i have no idea what with i should start. I know c++ quite well.I found rastartek and braynzsoft tutorials,they seemed quite good for me ,but I think it's just wtf ,because first tutorial - like 500 lines of codes,who in the world can understand it with a bit of explanation?   I really need some tutorials !Would be amazing ,if these weren't the books ,because as english is forign language for me , it would be hard to learn it by reading that  books =/