vexe

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  1. Greetings, we're making a 90s style game with prerendered backgrounds and static camera angles using a custom software-based engine (Sample WIP video) I was wondering what's the best way to go about setting up camera triggers. In the video I was manually switching cameras. I was thinking just OBBs (or AABBs), every camera would be associated with a bounding box, if you're in box A then camera A renders. - Is this a good approach or is there a better more simpler/automated way of doing it? How did old games like Resident Evil or Final Fantasy do it? - Doing it this way I'd have to use some sort of editor to setup the boxes. We're using Blender so I guess I could use that, although I'd prefer a more specialized editor. Is there any good 3rd party editor that's more suitable to doing this stuff? (The same editor would be used for door triggers, item/enemy spawns, text triggers etc). I thought about writing my own editor but that's a bit luxurious at the moment, I'm still setting the core things up. Any ideas/help is greatly appreciated Thanks -vexe