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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Daniel Rozen

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  1. The first one is wierd i icant understand in for example: in thr firt ch its says "Next copy the files (usually .h, .cpp, .vs, .ps, and a data folder) into the folder it created in your project directory called "Engine/Engine" What file?where do i get them?   its just stupid
  2. i dont know c# for Unity3D and i dont want to know. i know c++ and mybe the begining of java(but i dont wwana program with this) if you have a engine or somthug easier for c++ i would be happy
  3.   My problme is not on any subject. my problme is this first of all i have a problme with the english ... Its not my main lang. second when I read something ,almost on 90% of the cases i forget it i just how i was born. I nead the combo of seeing and hearing to understand something no mather what it is becase if for example i go online for a written tut so i find myself copy every thing line by line.. But if i watch a tut in youtube i can understand what the meaning of this code.   I hope you understood and you an help me =)
  4. Well then you have some serious problems  (that's a joke no offence intended). I still think there's no better thing than books or a tutor when learning but whatever. I asked what you find hard exactly - like what exactly did you have a problem with in the chapter you read?  I on the first chapter of "Beginning OpenGL Game Programming"....
  5. Can you give a more concrete example? Like exactly what did you read these 5 minutes and what you didn't understand?   Its not on one book only i almost EVERY book iread no mather waht the subject is programming,desaign,math,physucs ot just a book tjat i took from school
  6. are really vague - it's really hard for people to guess what you have a problem with. Can you define better what you find hard - 3d concepts, maths for 3d, GPU usage, device and context concepts etc.?   I don't mean to discourage you, but the problem you have isn't really defined - I can find anything hard - but others can't help me even if they are willing if I can't even define what I find "hard".  I have this problme that when i am reading a book after 5 minutes of reading i notice that i didnt understad nothing and its not only in programming book its on every book I read its just too hart for me to understand from a book
  7.   I can not concentrate in the book i nead to hear that. only sse its no good for me that why I asked for videos or Skype 101 and btw  i dont want any glut or glew or anything else i want to know pure opengl
  8. I've finished learninig all the c++ basics and i think i want to go to the next level.. so i decided to start learning OpenGL so i got the book "Beginning OpenGL Game Programming" And i couldn't understent anything from it(i cant foucse its to hard for me ) So i am thinknig maybe any one of you mye give me a great VIDEO series or thech me himself (via Skype).   So.. Can anyone help me?