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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NightLightIndustries

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About NightLightIndustries

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  1. Unity

    Thanks for the head up. New to this site.
  2. Hey guys, my name is Kyle. I am making a game development company called Night Light Industries. I have about 5 years of 3d modeling and animation experience and have decided to make a game with some friends. One is a network and graphics programmer and the other is more app focused I belive. However, these friends do not have as much time to work on this as I would like and one is currently interning at Google and can not help.   Thus, I come to this site to try to find a few c# programmers to program this game in Unity. The game would be similar to WoW Battlegrounds, with many eventual game styles, the first being a 10v10 siege style game. There will be at least 15 classes or characters, but only 4 for the alpha and beta. Most planning for the game is done, just need to model and program now. I plan to have all the models and animations for the alpha and beta done by the end of summer. I will be using Maya, Mudbox, Motionbuilder, and Kinect to do this.   There is a certain direction I want this company to go. I want to get this game out, get noticed for it, and propel this team into full production. The goal being to get a large studio built in Seattle. In order to do this I need to make a tight nit team. I need cooperation and the ability to get into contact with all members for online meetings. The incentive to work on this project is interesting and may not work for most. I don't want a large team for this game. I would prefer a small group of 4-5 people. This is due to the fact that I will be watching participation of each member and if it is equal, when the game launches, some money will go into the company and the rest split almost equally among the members. By the launch of this game I have no doubt that the members will be a tight team anyway; this will be an experience.   This game will be free to play, but there will be asthetic items and special classes to buy, as well as a twist that can not be discussed here. Once anyone interested is briefed further and signs all the necessary non-disclosure agreements the details of the game will be reveiled.   I would like to clarify that I did not post here to recieve negative feedback; this post is for those people seriously interested. All others should be prepared to see Night Light Industries around real soon.   Looking forward to seeing some takers,   Kyle Klouda Night Light Industries, LLC nightlightindustries@gmail.com