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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Supa sounds

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  1.   Hey Kryzon, you can design this sound pretty much with any VSTI (Virtual instrument) synth combining with sequence of different pitch. Then you add a nice subtle reverb and delay effect. Hope that helped out :)
  2. Hey thanks for nice words guys. Really appreciated it :) I think you can get the game on Android as well. I googled it and I think you can even download free on this site. http://www.1mobile.com/dot-line-free-357724.html\
  3. Hey guys,  Wanted to share that one of the game apps that used our music got charted no.2 in Itunes Store game chart.  The App is called "Dot Line" and it's quite addicting. Highly recommended. I put the video up on the youtube. Check it out :)   http://youtu.be/tmi7uR5ukMs
  4. There are 6 members consisting of sound designers and composers. 
  5. Oops. The link only worked for one song. This is the real link to our game music library demo.     http://snd.sc/115NsnT
  6. Hey, thanks~   I use many synths (analog, vintage, digital) including Moog, Juno, Oberheim, etc and I am a big fan of 500 series for mixing. Our current favorite is Chandler little devil, Neve EQ, Xpressor, Serpent Audio. 
  7.   Thanks for another great words. Really appreciate it!  And of course, I would be glad to share my production process.  First, I go through many games / screenshot and try to gaze the vibe from them, then usually I start playing melody with the piano.  I generally use Logic Pro for composition and I have a template for each music genre. I try to record as much as possible rather than do it all in Midi/Virtual Instruments  for more natural feel and better audio quality.  Especially when mixing tracks, I try to mix with outboard gear as much as possible. It's not as easy as using plug ins but certainly gives me more aural satisfaction :)
  8.   Hey Thanks for the comment!  Great to hear that you like the music :) I fixed the link and it should be clickable now. All of our music is composed to be looped seamlessly so we made sure our music to be compact/full sounding. 
  9. Hello, I've been checking out this forum for few weeks now and finally  wanted to introduce myself to you guys. Me and my friends are currently working on music game and I'm looking forward to get a lot of advice from you guys soon   We are also doing music library service that is specifically composed for games or mobile game apps.  If you are looking for seamless music loops without any hassle of royalty issues and other drama, please take a look at our music library site. www.supasounds.net Here is the link to some demo excerpt from our library.  I would love to hear what your thoughts on this.    http://snd.sc/115NsnT       Thanks!