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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Anthony Genoboost Ruybalid

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About Anthony Genoboost Ruybalid

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  1. Looks like I just missed out on this contest. but it looks cool. Hope there is another one in the near future.
  2. Added the folks on here. I tend to twitter a good bit. Mine is @genoboost
  3. Well I suppose to start things off, does anyone need help with any writing aspects of their games? I'm available to help!    Thanks for the feedback Sky Warden, Like you advise, I'm currently looking to join or contribute to someone's indie game project to build up a portfolio, so seems I am thinking in the right direction.    You understood what I meant by format. I was wondering if I should be familiar with say, script writing, wiki writing, etc. Your tip about writing down everything sounds like a very basic thing I would have never thought of on my own! As you mentioned, I'm a fiction writer and it can feel like I am showing all my cards when I provide so many minute details, but looks like it's something I'll have to adapt to.
  4. Hi, I've been writing for years, but am now looking to write and develop games. As a beginner I have to ask... Where do I start?    Currently I am looking to help work on short or simple games for the likes of Android/iOS etc. It doesn't seem like writers are in high demand for video games. Should I be willing to work on writing outside of the actual storyline of the game? for example, writing for the game's website, press releases, instruction manuals, etc. Would that just pigeon hole me into working on things that are not in-game, or would small developers appreciate the diversity of the things I would write?   I also want to know if there are any programs or writing formats I should become more familiar with if I want to write for video games.   Thanks!
  5. I'm sure that each system will eventually have a game I really want, buy when that will be seems so far away. With lengthy development cycles, a game built from the ground up on the new gen systems likely won't hit the market for a few more years.    That said, when those games do come out, and with a price drop (I'm broke) I hope to eventually have the Wii U, and either the PS4 or XBOne, but leaning more toward XBOne right now since I am not too happy with my PS3 these days.
  6. "Hey son, I know it's been tough since mom left, but I got you a new mom, XBox One. She'll keep an eye on you, keep you entertained, and if you're hungry, XBox One can even order you a pizza." "I hate XBox One, I want mom back!"