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About fabiozhang

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  1. Thanks for your reply. I don't doubt the benefit of writing a custom allocator, but just wonder why these game engines overload the global new/delete. Because i thought that if overloading them for a specific base class could be better for a library. However, I think i got my answer from Hodgman's reply, thank both of you.
  2. most programmers are advised not to overload global operator new/delete, especially when you are writing a library for users. But I find these game engines do it. Any reasons?   
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