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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Ok, thank you. Yeah, I was probably being a bit selfish before, I kinda half expected for all the answers to just come to me, but I want to do this so I will be more adamant about it now. Any tutorials that you may have seen that you recommend, I've seen loads of them, but if you know one that is better than most then feel free to let me know.
  2. Well it opened up, and displayed the text, but then immediately closed. But the one that I did was able to be ran without closing. I tried that second code you put there after my Hello World line, but it just made me be able to type in the window, it didn't close it, unless I pressed enter, with the "conio.h" line. Other than that I couldn't close it, even with "return 0;", this was all with "int" by the way, but as soon as I changed it to "void", with the "char c" etc and without "conio.h" (with no "_getch();" either) it was open until I pressed enter.
  3. @Dragonsoulj I had actually used that way of coding it before, it didn't work and I had to look up another way to do it, I did it this way #include <iostream> #include <conio.h> using namespace std; void main(){ cout << "Hello World!" << endl; _getch(); } And that seems to work, I am using Visual Studio 2012 if that makes any difference   And 3Ddreamer, I'm sorry, but I only kinda got half of that, you were talking a bit too advanced for me, I guess I'm more noobish than I thought. But as for trying to learn, as I stated in my post I learn best with a project, do you know a good tutorial on creating a program or game that I can follow?
  4. Hey everyone.   As you can probably tell, being on this website and all, I have an interest in becoming a game developer. A while back I messed around in game maker and I loved it, I've done that on and off for probably around 4 years, but I haven't got much to show for it. Recently, I started to take this seriously, and wanted to take my interests further. So I decided to learn a new language. After looking up some stuff about lots of languages, I decided I will learn as much as I can off all of them, but the language that I want to invest my time in primarily is C++, from the looks of it and what people have said, it seems to be the most widely used in professional game development, but also one of the most difficult. Now I have made a "Hello World" program (One of the many variants I have seen, as there were multiple tutorials that explained how to do the same thing in different ways) but I wish to progress but have no idea how to go about it. Usually when I try to learn something, I set myself up with a project and do that, instead of just going over things, so I was wondering if there was a good way I can do this with C++, preferably a game to make, maybe a text based game, seems like a logical thing to do, instead of aiming for an mmo But alas, my knowledge on the matter is limited, and I never really got far enough into game maker to know how to replicate the ideas onto this new language, that is why I have come to this community, I hope you can help me with this problem I am having. So thank you, and sorry for making you read all that.   Peace.   EDIT: Also, I'm not very knowledgeable on the extension things either, like libraries and such, so if someone could explain what they do that would be nice. Thank you.