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About PadreMontoya

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  1. PadreMontoya

    Level Designer wanted for interview

      I'm constantly surprised by things I've forgotten.  I'm like a 34 year old 6-month old.  I might discover that I have feet again soon.
  2. PadreMontoya

    Level Designer wanted for interview

    @Sandman - Excellent tip!  Thanks - I've posted over there as well.  Seems like the right group of people.   @Orymus3 - Thank you for the thoughtful reply!  It makes sense, and I actually know a guy who did some Elder Scrolls stuff.  I'll see if he can connect me with a Lore Master.  (Oddly enough, I actually co-designed Elder Scrolls: Stormhold with Greg Gorden back in 2003 and forgot all about it)
  3. My sister-in-law works for the Tampa Bay History Center and is working with a team to create an exhibition on maps.  She'd like to interview a "video game map designer" to find out about what they do and ultimately put together a kid-friendly job description of a map designer.     "It would be ideal for us to feature someone who designs city-building games, or something with a strong map/geography/terrain component."   If anyone is a professional level designer and would be willing to provide an interview for part of the exhibit, please contact me and I'll put you in touch with her.   She's under a short time-line, so please reply by Monday if possible.  A full transcript of the exhibit is below.   Thanks everyone! - Anthony     In Sept. 2013, the Tampa Bay History Center will debut an exhibition of 150 historic Florida maps dating from the 16th century to present. In conjunction with the show, we are developing a Newspaper in Education (NIE) curriculum insert through the Tampa Bay Times (http://nieonline.com/tbtimes/supplements.cfm) which will be distributed to all 8th grade students and U.S. History teachers in our local school district. It will also be included as a special insert in the Sunday, Sept. 22 edition of the Times, reaching approx. 120,000 readers. This publication will use maps to tell the story of Florida’s exploration and development—and the evolution of mapping—over the past 500 years. We are looking for some modern-day “cartographers” who are mapping different realms—not only land and sea, but also space, the human body, and imagined worlds (in the form of computer gaming). We would like to feature these professionals to let students know about different and unexpected map-related career options.
  4. PadreMontoya

    What should I name the Gods?

      That's a pretty good idea Rybo.  I was actually trying to think of real-world people and terms and mix them all together in a big pot.  Like for The Surgeon King, inspirations could be:   Malpractice Dr. Mengele Lobotomy Death   So perhaps that yields:   Malgethe, the Surgeon King     Didn't think about using other languages, though.  Thanks for the tip!
  5. PadreMontoya

    What should I name the Gods?

    I'm working on an RPG/Dungeon Crawl and I could use some help naming the 'Gods'.  They are central to the game but I'm terrible with names.  The game is very dark and has influences from Dark Souls, Demon Souls, Call of Cthulhu and Silent Hill.   The story in a nutshell: A "prophet" traveled the world and convinced people to follow him to a special place of great power. The prophet and his tribe of followers built the perfect walled city from scratch.  It was a utopia, powered by a mysterious energy at the core. Then utopia fell.  Civil problems started to crop up.  Things became unstable.  There were internal power struggles. The prophet was murdered.  In his place, nine citizens took command of the city, forming The Sovereign Council. Each Sovereign was a specialist in their own discipline.  The power of the city's core turned them powerful and immortal, however, and over time they became corrupt and controlling.   The Sovereigns fought among themselves, granting worshipers magic powers and turning them into warring gangs. Many fled the city, which quickly turned into a war zone. Not all of the Sovereigns were corrupt, however.  [Wise Sovereign], exhausted from trying to reason with the others, decided he had no other choice.  He sealed all eight Sovereigns into the city's core chamber with energy that only he could undo. [Wise Sovereign] has since been captured.  For the last 75 years he has undergone daily torture by worshipers of the Sovereigns, demanding he undo the seal and set them free.  Yet he keeps the seal in place. Though the Sovereigns are sealed, their influence still continues to spread and has begun to go beyond the city walls. The player must lead a team of heroes into the cursed city, free [Wise Sovereign], and find a way to kill the remaining eight Sovereigns once before their influence engulfs the world.   So with the theme established, here are the nine Sovereigns.  I'd love any suggestions you have on names.   Queen of Murder.  Associated with thieves, assassins, murder, spying, traps, the cold and seduction. King of the Royal Guard.  Associated with warriors, steel, totalitarianism, silent armored brutes, and bladed executions. The Sorcerer King. Associated with mages, mind games, insanity and dark magic. The King of Chains.  Associated with the prison, chains, torment, fire, brutal strength, muscles, and sadistic torture. King of Trade.  Associated with commerce, greed, temptation, gluttony, profit, and selfishness. The Surgeon King.  Associated with surgery, death, the undead, plagues, illnesses, and the macabre. Queen of the Wild.  Associated with nature, wild beasts, purification through death, medicines and poisons The High King.  Associated with power, manipulation, and command.  The most powerful of all the Kings/Queens. The Betrayer King.  Associated with wise council, temperance, foresight, and empathy.  Currently captive by worshipers of The King of Chains, and likewise guarded by other worshipers.  (If he were to escape all worshipers would be screwed, so he is the only neutral thing they'll agree to protect.  Otherwise the city is an eight-territory gang land)   So, do any names in particular strike you?  Or better yet, just blurt out what comes to mind for each one.  I'd prefer they be a little Cthulhu-esk, if possible.  If any are accepted, I'll list you in the game's credits.  I really appreciate any suggestions you may have, and thanks for your time.   - Anthony
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