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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

PadreMontoya

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  1.   I'm constantly surprised by things I've forgotten.  I'm like a 34 year old 6-month old.  I might discover that I have feet again soon.
  2. @Sandman - Excellent tip!  Thanks - I've posted over there as well.  Seems like the right group of people.   @Orymus3 - Thank you for the thoughtful reply!  It makes sense, and I actually know a guy who did some Elder Scrolls stuff.  I'll see if he can connect me with a Lore Master.  (Oddly enough, I actually co-designed Elder Scrolls: Stormhold with Greg Gorden back in 2003 and forgot all about it)
  3. My sister-in-law works for the Tampa Bay History Center and is working with a team to create an exhibition on maps.  She'd like to interview a "video game map designer" to find out about what they do and ultimately put together a kid-friendly job description of a map designer.     "It would be ideal for us to feature someone who designs city-building games, or something with a strong map/geography/terrain component."   If anyone is a professional level designer and would be willing to provide an interview for part of the exhibit, please contact me and I'll put you in touch with her.   She's under a short time-line, so please reply by Monday if possible.  A full transcript of the exhibit is below.   Thanks everyone! - Anthony     In Sept. 2013, the Tampa Bay History Center will debut an exhibition of 150 historic Florida maps dating from the 16th century to present. In conjunction with the show, we are developing a Newspaper in Education (NIE) curriculum insert through the Tampa Bay Times (http://nieonline.com/tbtimes/supplements.cfm) which will be distributed to all 8th grade students and U.S. History teachers in our local school district. It will also be included as a special insert in the Sunday, Sept. 22 edition of the Times, reaching approx. 120,000 readers. This publication will use maps to tell the story of Florida’s exploration and development—and the evolution of mapping—over the past 500 years. We are looking for some modern-day “cartographers” who are mapping different realms—not only land and sea, but also space, the human body, and imagined worlds (in the form of computer gaming). We would like to feature these professionals to let students know about different and unexpected map-related career options.
  4.   That's a pretty good idea Rybo.  I was actually trying to think of real-world people and terms and mix them all together in a big pot.  Like for The Surgeon King, inspirations could be:   Malpractice Dr. Mengele Lobotomy Death   So perhaps that yields:   Malgethe, the Surgeon King     Didn't think about using other languages, though.  Thanks for the tip!
  5. I'm working on an RPG/Dungeon Crawl and I could use some help naming the 'Gods'.  They are central to the game but I'm terrible with names.  The game is very dark and has influences from Dark Souls, Demon Souls, Call of Cthulhu and Silent Hill.   The story in a nutshell: A "prophet" traveled the world and convinced people to follow him to a special place of great power. The prophet and his tribe of followers built the perfect walled city from scratch.  It was a utopia, powered by a mysterious energy at the core. Then utopia fell.  Civil problems started to crop up.  Things became unstable.  There were internal power struggles. The prophet was murdered.  In his place, nine citizens took command of the city, forming The Sovereign Council. Each Sovereign was a specialist in their own discipline.  The power of the city's core turned them powerful and immortal, however, and over time they became corrupt and controlling.   The Sovereigns fought among themselves, granting worshipers magic powers and turning them into warring gangs. Many fled the city, which quickly turned into a war zone. Not all of the Sovereigns were corrupt, however.  [Wise Sovereign], exhausted from trying to reason with the others, decided he had no other choice.  He sealed all eight Sovereigns into the city's core chamber with energy that only he could undo. [Wise Sovereign] has since been captured.  For the last 75 years he has undergone daily torture by worshipers of the Sovereigns, demanding he undo the seal and set them free.  Yet he keeps the seal in place. Though the Sovereigns are sealed, their influence still continues to spread and has begun to go beyond the city walls. The player must lead a team of heroes into the cursed city, free [Wise Sovereign], and find a way to kill the remaining eight Sovereigns once before their influence engulfs the world.   So with the theme established, here are the nine Sovereigns.  I'd love any suggestions you have on names.   Queen of Murder.  Associated with thieves, assassins, murder, spying, traps, the cold and seduction. King of the Royal Guard.  Associated with warriors, steel, totalitarianism, silent armored brutes, and bladed executions. The Sorcerer King. Associated with mages, mind games, insanity and dark magic. The King of Chains.  Associated with the prison, chains, torment, fire, brutal strength, muscles, and sadistic torture. King of Trade.  Associated with commerce, greed, temptation, gluttony, profit, and selfishness. The Surgeon King.  Associated with surgery, death, the undead, plagues, illnesses, and the macabre. Queen of the Wild.  Associated with nature, wild beasts, purification through death, medicines and poisons The High King.  Associated with power, manipulation, and command.  The most powerful of all the Kings/Queens. The Betrayer King.  Associated with wise council, temperance, foresight, and empathy.  Currently captive by worshipers of The King of Chains, and likewise guarded by other worshipers.  (If he were to escape all worshipers would be screwed, so he is the only neutral thing they'll agree to protect.  Otherwise the city is an eight-territory gang land)   So, do any names in particular strike you?  Or better yet, just blurt out what comes to mind for each one.  I'd prefer they be a little Cthulhu-esk, if possible.  If any are accepted, I'll list you in the game's credits.  I really appreciate any suggestions you may have, and thanks for your time.   - Anthony