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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

indiegamestock

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  1. Hey Deeee Sorry it took me a few days to get back with you.    We will work together with you to find the best price for your assets.    I love your zombies!   Brad Hatcher brad@indiegamestock.com
  2. Hey, Everyone. I’m Brad Hatcher, a cofounder of indiegamestock.com.   I will try my best to answer all of your questions!   Is there a market for that kind of stuff?   Absolutely!  We have people from all over the globe buying and submitting assets.   If so, what could I charge for a fully animated character? (non exclusively, so anyone who pays for it may commercially use it)   Great question!  If you submitted the zombie pirates one at a time, I would probably price them at $25 each to start.  I would give them a few weeks at that price to see what kind of action they got.  If they seem to sell just fine then we would leave the price as it is.  If they are going like hotcakes we would probably bump it up in $5 increments to find the sweet spot.  Going in the opposite direction, if they are not selling then we would lower the price in $5 increments or offer sales that try to highlight it.    If they were my assets and I was going to upload them, I would upload them one by one and then make a pack that contained all of them.  I would probably put the pack at $50 -  $75 and see how it does following the same guidelines above.    Everything for sale on the site is royalty free – that means that once a customer purchases your asset they can use it however they like.   About the only limitation is trying to sell the asset again as if they created it, that’s a no-no.    Is it better to upload them at a specific site like www.indiegamestock.com, or is a blog like Chris Hildenbrand's (http://2dgameartforprogrammers.blogspot.de) the way to go ?   You could do both! We are non-exclusive at the moment, so you can submit them to our site AND elsewhere.  Of course, we’d much rather have you only submitting to us because that gives customers more reason to use our site, but you’re the one in charge – it’s up to you! By the way, I love Hildenbrand’s site – it’s a fantastic learning resource with great graphics!    I had a look at indie-gamestock.com, does anyone know if that business is successful? I would have thought part of the point of building a game was to create the visuals... It's hands down my favourite part, at least.   We are still relatively new but we already have some fantastic graphics for sale.   And we have artists that are making fairly consistent sales each month.  Are they making a fortune?  Not yet, but they are making a couple of hundred bucks a month without having to do much more than upload their art (after all the work of creating it of course!).    We handle all payment issues so you only have to setup your own paypal account and we handle everything else.   As for the second part of the question about why you would buy assets instead of creating your own, well, the easiest answer is that some people don’t have the artistic skills but still have that burning desire to make a video game.    Also, as everyone in the industry already knows, making a video game is freaking hard.  And it can be expensive, so expensive!  We created indiegamestock for developers who didn’t have a big budget, or even a budget at all.  This way they can get video game assets at a very affordable price and put their focus on the other aspects of game design.  We want everyone to have a shot at making the game they always wanted.     I hope that answers all of your questions!  Feel free to ask anything else you want.  I will keep checking this area.    Have a kick ass day Brad Hatcher brad@indiegamestock.com