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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Nick Ridgway

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About Nick Ridgway

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  1. Our Indiegogo fundraiser has now gone live! [url=http://www.indiegogo.com/projects/endica-vii-the-dream-king/x/4546509#share]http://www.indiegogo.com/projects/endica-vii-the-dream-king/x/4546509#share[/url] Feel free to share this link with friends! Every little contribution helps!
  2. [url]http://www.youtube.com/watch?v=XqWCo_eqo8U&feature=youtu.be[/url] Our Indiegogo fundraiser goes live tonight at midnight central time!  
  3. Here are a couple of new screencaps! The first one shows off a little action and a little atmosphere with the leaves falling. The other one is displaying the new HUD and the new field of view darkness effect present in some areas! There will be a playable demo within the week, and our Indiegogo fundraiser starts on October 18th!
  4. Thanks! I'm handling most of it by myself, so yeah it is very exhausting! I really appreciate the feedback, let me know what the rest of you guys think!
  5. Hello! I am still new here, my apologies if I posted about this before, but I am creating a 4-Player Cooperative and Versus "Metroid-vania" Action RPG Side Scroller for multiple systems, including PC, Mac, Ubuntu, Android, Iphone, Ouya, and more in 2014! It will have a Single Player Campaign that you can also play Cooperatively and level up over 16 playable characters and several secret characters. There will be a Versus Mode and also tons of Mini-Games within the main quest! The focus for this game is on the characters and the story, while also delivering solid game play. I will update this thread with more information, screenshots, and other updates as they become available. You can also really help us out by voting us up and following us on Steam Greenlight if you would like. I would love to hear your feedback on our project, positive or negative! Thank you for your time and support! You can [b]try the new playable demo and contribute to our campaign[/b] at: [url]http://www.indiegogo.com/projects/endica-vii-the-dream-king/x/4546509#share[/url] http://steamcommunity.com/sharedfiles/filedetails/?id=172529342  
  6. The playable demo is now available here!
  7. There will be a demo up on June 6th! It will feature Co-op and Versus Modes!
  8.     http://www.kickstarter.com/projects/825994460/endica-vii-the-dream-king We launched our Kickstarter fundraiser yesterday for our cooperative and versus  "Metroid-vania" indie game called Endica VII The Dream King!  It is being created entirely by myself using my 4-Player Mega Man fan game engine and game maker studio. You can find the demo soon at http://rocksclan.com You can find more details in the link above, but the game will be coming to multiple platforms including Ouya by the end of the year if we meet our goal! The footage is still very early alpha, so try not to be too harsh on the visuals because it's all subject to change! If you are able and willing, I could really use all of the help you can give!! If you can't donate, then you can help by voting YES for us on Steam and by spreading the Kickstarter link! Thank you so very much for all of your support! Nick Ridgway