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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

xteamsoftware

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  1. Welcome to Retaliation: Enemy Mine; the latest installment in the Retaliation series. Retaliation is a video game series based on an original board game, designed to offer challenging tactical and strategic reasoning in a fast, easy and funny format. The game is easy to learn, but hard to master, making it suitable for both casual players and wintered strategists. The game is played in a turn-based format on a hexagonal playing field, in both single player (against a kick-ass AI) or multiplayer (up to 6 players).   The game is still in full development! But in the meanwhile we’re already trying to get out game greenlit on Steam. This means you can vote for the game to be available on Steam. It would help us tremendously if you checked out our Greenlight page and voted for us! AI with a PhD in rocket science A gazillion random maps 21 different terrains to influence your tactical decisions Wide variety of game modes On-/off line multiplayer with other players and AIs Terrain generator Ability to forge and break alliances Modding-ready The game will be available on loads of platforms, the lead programmer is a genius! Windows Macintosh Linux (through Wine) Android iPhone/iPad http://steamcommunity.com/sharedfiles/filedetails/?id=381998275  
  2. New update for Retaliation Path of War. Windows 1.10   http://www.retaliationgame.com/   NEW FEATURES: * created new reference cards for combat and rivercrossing for all game variants * removed all dice display in videogamer variant for combat results * added rivercrossing chance display for videogamer variant   UNDER THE HOOD CHANGES: * updated several mission info texts * removed combat animation if "no animation" is selected among UI options   BUGS STOMPED: * correctly skip movement for unit which has no available move but still movement points left     Android 1.15   https://play.google.com/store/apps/details?id=com.xteamsoftware.retaliationpathofwar
  3. New update for Retaliation Path of War 1.05 Added new reference cards for game mode: Video Gamer, Board game, NoLuck Optimize render engine   https://play.google.com/store/apps/details?id=com.xteamsoftware.retaliationpathofwar
  4. New update for Retaliation Path of War 1.01 Complete AI : 15 states, 15 events, 60 stategies   https://play.google.com/store/apps/details?id=com.xteamsoftware.retaliationpathofwar   We are pleased to announce "Retaliation" board game first image:   and new Retaliation game   http://www.youtube.com/watch?feature=player_embedded&v=PWUWyd0S0uc
  5. We are happy to inform you that Retaliation Path of War 0.92 is available on GooglePlay:   https://play.google.com/store/apps/details?id=com.xteamsoftware.retaliationpathofwar   and first iOs video https://www.youtube.com/watch?v=mvekceZwY_k
  6. Happy news to all players of Retaliation!  We are happy to inform you that Retaliation Path of War android is available on GooglePlay:   https://play.google.com/store/apps/details?id=com.xteamsoftware.retaliationpathofwar and for OUYA console https://www.ouya.tv/game/Retaliation-Path-of-War/
  7. Great news for Retaliation Path of War. Retaliation - Path of War has reached an important milestone: version 1.0, signaling the completion of the RC/Beta development  phase. This release includes the grand finale for the second campaign and the implementation of the "split without confirmation" hardcode UI option.   50 Missions 22 Battles 2 Campaigns ( 15 maps ) 2 Missions Mode ( ConquerHQ, NoSurvivors ) 90 AI Strategy Actions   http://www.retaliationgame.com/     We are happy to inform you that Retaliation Path of War is preparing to roll out our next phase of beta testing for OUYA and we'd like to invite you to join us. http://www.youtube.c...h?v=njre5ZS63Gg   To allow everybody to get an immediate hands-on experience with Retaliation, we have created a Flash demo version of Path of War. No download or installation is needed and you can start "right now" practicing your tank manoeuvres and base conquering by navigating to:   http://www.xteamsoft...etaliation_pow/
  8. To allow everybody to get an immediate hands-on experience with Retaliation, we have created a Flash demo version of Path of War. No download or installation is needed and you can start "right now" practicing your tank manoeuvres and base conquering by navigating to:   http://www.xteamsoftware.com/site/game/retaliation_pow/ If you like the online demo, then you'll be happy to know that the full game is always freely available http://www.retaliationgame.com/ for Windows and Linux (via wine). Furthermore, porting to mobile platforms is well underway, with Android and Ouya versions to be released soon.
  9. http://www.youtube.com/watch?v=9je9Hk8V99c   The latest Release Candidate of "Koso and Piggy - My pig is starving!" 's demo version is available for play ( Flash )   http://www.xteamsoftware.com/game/kosoandpiggy/index.html   Koso can called Piggy New Piggy path finder Added 2 enemies ( Wolf and Little Dragon ) with 3 AI states Added objects / explosions collision Added wall barbed trap Optimize render engine
  10. First OUYA video   http://www.youtube.com/watch?v=cuVqlUqjmY0   Retaliation Path of War OUYA video, control with stick and O button.
  11. A major release, 0.97 marks the introduction of a new gameplay mode to "Retaliation: Path of War", codenamed "no luck". If selected, all combat results become deterministic, making the game more similar to chess. It is hence now possible to play Retaliation in four very different modes: classic boardgame style, videogamer mode (faster and smoother), arcade mode (good aim and reflexes influencing combat outcomes) and no-luck (deterministic). 0.97 also brings a host of new features, chief among them the possibility of hiding the UI buttons and hence play seeing only the game board. This release also comes with a new background music and a redesigned in-game options menu (with four levels of UI, from beginner to hardcore). http://www.retaliationgame.com/
  12. We are pleased to announce that "Retaliation Path of War" is available on Desura   http://www.desura.com/games/retaliation-path-of-war
  13.     The latest Release Candidate of "Koso and Piggy - My pig is starving!" 's demo version is available for play ( Flash )   Free Play At:   http://www.xteamsoftware.com/game/kosoandpiggy/index.html   This demo contains 35 playable levels, introducing the basic elements : - Piggy - movement - energy - bonus - traps ( holes, switchs, poison, bombs ) - obstacles - bounce - time   3 difficulty levels: Easy : no time Normal : standard time Hard : time reduced   Currently in development for Android and iOs.   We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product please contact us.
  14. We are happy to inform you that " Koso and Piggy - My pig is starving! demo available ( flash )   Optimize flash engine ( 15% faster ) Optimize keyboard control   Added Piggy "Go Home" Added bonus for extra fruits http://www.xteamsoftware.com/game/kosoandpiggy/index.html   20 levels ( 15 original and 5 for evaluate the game complexity )
  15. We are happy to inform you that " Koso and Piggy - My pig is starving! demo available ( flash ) http://www.xteamsoftware.com/game/kosoandpiggy/index.html   10 levels ( 5 original and 5 for evaluate the game complexity )   5 worlds 90 levels 200 animation frames 50 objects 25 traps We are happy to inform you that Koso and Piggy - My pig is starving! is preparing to roll out our next phase of beta testing for Android / iOs and we'd like to invite you to feedback us. Best regards,