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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About SomeGuyOnHisComputer

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  1. Commenting out the GLEW_BUILD definition solved everything. Thanks man!   I'm pretty sure I misread the GLEW documentation while making the assumption that dynamic libraries needed definitions because GLFW needed a definition. I guess it's time for me to learn about libraries.
  2. Hi, I'm new to both C++ and OpenGL. I only know the basics of the former, and practically nothing about the latter. So I've been trying to follow this series of tutorials: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/   I can get GLFW to open a window just fine (ignoring GLEW by commenting out some code).   Around glewExperimental=true; is where I start to get issues. (based on what I've read, I believe it should technically be glewExperimental=GL_TRUE, but I get the same errors regardless). I get linker error "LNK2001 unresolved external symbol" thrown at me every time I try to build the project with the glewExperimental variable referenced. If I were to take that out and continue onward to the next tutorial, I get the same error for things like ___glewBindVertexArray and ___glewGenVertexArrays.   Glew seems to initialize fine though, and through trial and error it seems like the IDE can see the .lib and header just fine after I put them in the same place as GLFW's respective lib and headers.   I have GLEW_BUILD defined, the DLL is in a place where it can be seen. As far as I know I'm using the correct lib for the DLL version (glew32.lib), I have these additional dependencies defined: glu32.lib opengl32.lib glfwdll.lib glew32.lib - in that order. I've tried adding some other ones such as gdi32.lib to see if that would make a difference, it didn't.   I've tried the debug version of GLEW, I've tried building it myself. I've spent hours googleing a solution with no avail. No one else is having the same issue so I figure I must be doing something wrong, but I have no idea what.