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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

David Archer

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  1. Hi all,   We'll start with this: I love video games. Every day I play video games, and I can't deny my passion for the indie scene. I avidly take in information from all angles: from Extra Credits to GameDev.net. I even spent four years at University studying a degree in Japanese language & Business systems in order to get into the industry. Currently, in my 'day job' I own and run a website and marketing consultancy in the UK.   I started professional work as a web developer and had done that for the best part of 4 years, but I realised at the end of 2011 that my strengths were in the more creative and management side of things. Therefore, even though I do a few hours of C# coding each week, the majority of my work is on UI's, sales and funding pitches, technical and creative documents, sales/brochure copy, poster/brochure/website design and - mostly - project management.   I've been doing this work for 18 months now, and with the 4 years of programming experience before that and 4 years business/Japanese before that, I do have some strong work experience. I've also started and sold 2 other companies in that time too, which has given me some incredible experience.   I've always wanted to move into the video game industry though. I know, it's something that every kid does, but I feel for the first time that I would have something to contribute. Now that I'm approaching 30, I feel that it's time to actually look in this direction. Obviously, as a coder, I'd done a few things but never really felt comfortable doing the harder physics engineering. When it comes to art, I can draw some and do a bit of 3D modelling, but not good enough to ever "go pro". I LOVE management work though, and getting the most out of a team - let alone shipping products on time and selling to rooms of buyers successfully - there's just nothing better in this world for me.   So, for those that have worked in the industry, I ask you: where do I go next? What's the bridging step from being a Web/Marketing agency manager to a video game producer? I've thought about trying to win larger contracts to develop games for clients (think utilities companies, major brands), but before I can entertain that fully I feel that I'm missing something in the game industry.   Any books, videos, training courses and advice are all greatly appreciated.   Cheers, David.