• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Hydrocharged

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

106 Neutral

About Hydrocharged

  • Rank
    Newbie
  1. Unity

    I cannot say thank you enough! I've decided to learn C++ and use DirectX 11 as the graphics wrapper. From what I can tell, C++ is a more versatile language than C#, even if the code isn't as slim in like-for-like code. I also picked up a DirectX 11 book by Frank Luna, which solidified my ambition for myself, since I won't quit a project if I've invested my cash in it!
  2. Hello! I am wanting to program a voxel engine, but I do not know where to start. I am familiar with C# and C, and I have also learned very little Javascript. I am wanting the end result to produce something within the graphical range of this: https://picroma.com/images/screenshots/jun2013/04.jpg I've read that some have used the XNA framework, along with Visual Studio, however I don't know where to proceed beyond that. I want my engine to incorporate DirectX 11 features such as ambient occlusion and bokeh DOF. Of course, by now I know you're thinking something along the lines of 'just use something like Unity to create your game', and that is where my situation is a little different. My end result is to create a game engine, and not an actual game. Of course, I want to be able to use my engine to create a game, however that is not the purpose behind my ambition. I'm not foolish enough to expect this task to be accomplished over a weekend; I'm actually ready to devote several years of my life to this project. It is very ambitious, and that is exactly why I want to pursue it. I've tried my hand at coding scripts for games using C# for Unity, and I enjoyed every minute of it. The main problem is that I have literally no idea where to start. I'm not sure if I need to make use of my C# background, or if it would be more advantageous to learn C++ (which would not be a problem for me at all, as I love learning new languages) or something else entirely. I don't know if I need to use XNA or something else entirely. From what I'm aware of, the set of tools is preferential, but I'm as lost as a man writing code on a napkin. Most resources that I've read have talked about the "general idea", but I don't know how to even put that information to any kind of use. I know I'm asking for something quite specific, and I know that many have ambitions that are equally as large as mine, and they never finish them. I know it's easy to look at someone on the internet and group them into piles, simply because of the general behavior that said people possess. I don't want my dream to die, but I need the communities' help to get it started. Thank you for any and every resource, tip, and assistance that you can provide. I greatly appreciate it!!