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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Fataho

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  1. Thank you for your answer. If I were ready, I wouldn't post this topic. I have read what you gave, and I understand everything what are you saying. Could you please  suggest me were to start. I have good Java basics. I analysed deeply "An Introduction to Java Programming (Comprehensive Version).pdf" Also i am good at 3ds max. Now I want some suggestions where to increase my knowledge trying to reach my goals mentioned above. Thank you,     If you know Java(Allthough the basics aren't really enough for a game of that complexity) all you really need is LWJGL(a wrapper around OpenGL and some other useful native libraries) to get 3D graphics, the rest of the things you need are all in the standard library, (How good things will look is entierly down to how good you are at creating art and writing rendering code, and ofcourse what your target hardware is capable of.).   The only other options you have if you want the game to run from a browser without installation would be Flash, Unity or HTML5/WebGL/Websockets (not supported by all browsers yet).   Thank you very much. I will try LWJGL. Also JMonkey engine as I know is build using LWJGL, maybe I should start from JMonkey or Xith3D (I know nothing about this engine)?
  2. Thank you for your answer. If I were ready, I wouldn't post this topic. I have read what you gave, and I understand everything what are you saying. Could you please  suggest me were to start. I have good Java basics. I analysed deeply "An Introduction to Java Programming (Comprehensive Version).pdf" Also i am good at 3ds max. Now I want some suggestions where to increase my knowledge trying to reach my goals mentioned above. Thank you,
  3. What I need to do is to create 3D environment with flora, animals and so on. I want to put it in to the server, and the users should be able to log in to it. The problem is, that this environment will change very rapidly: lands, islands, flora, animals, can change their shape position and so on. One place can become completely different, for example, from the desert with snakes to the forest with other creatures. This process must be continuous, it can not be changed by rapid updates and so on. This model can be similar to Runescape, user log in and play, practically no game installation needed, everything is in server. Problem is that Runescape 3D graphic are not very good, however I do not say that graphics are the most important. I just looking for the best variant. For example it would be great if I could directly import my 3ds max models like in Unreal 3 engine. Maybe it is possible to do what I want with some installation requirement from users? Where should I start? What engine should I use? I worked a little with Unreal engine. Is suitable for my purpose? Maybe I should start creating my own engine? What programming language is the most suitable for my goal? I haves studied JAVA and PHP. However I can choose other programming language. Also I am good at 3DS Max. Also I know that it is extremely hard work. I would be very grateful for any opinion and any help.