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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About zmack3d

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  1. Nice looking screenshots! You've made me curious about the game, will try it.  Btw, any plans on releasing it on steam also?   I'll come back with a review after playing it.
  2. Been working on the firefx and godrays.   If you like a good RPG, maybe you'll be interested in checking the page also to find out more details : http://www.indiedb.com/games/noverat     [url="http://www.youtube.com/watch?v=jkjnwwz12sg"]http://www.youtube.com/watch?v=jkjnwwz12sg[/url]
  3. finished a new level room: http://deviart.ro/layer/3ds_max/bridge.jpg
  4. Although I'm not a programmer this article is good to read! Thanks for taking the time to write it!
  5.  Hey man, Thanks for the comment! In Kalandria there are many type of raw materials from which our blacksmith will forge different types of weapon blades. Well, in that blade making process the player could imbue the blade with special elements. (in the print screen it was imbued with fire just for testing purposes of my master material in UDK) One material to rool them all :))   Your game looks good too, let us see more screens and in game videos :D   Take care!
  6. No worries Komatsu, that's why I posted in the first place. To see what you guys think. When you work on your art It's always good to have another pair of eyes come with a critique. I always try not to fall in love with how the assets look and because of time constraints I always try to remain object and improve myself.
  7. hi guys, anyone interested in how I got the results for this handpainted dagger? http://deviart.ro/layer/3ds_max/w1.jpg also, check the shader done from scrath in UDK here: http://www.indiedb.com/games/noverat/videos   and here's how the shader looks in game: http://deviart.ro/layer/3ds_max/Materials.jpg   Let me know what you guys think, if enough people are interested I could make a video tutorial about how I did them all.   Btw, all the modeling is done in 3d max, texture work in ps and rendering in UDK.   enjoy!
  8. Installing right now on my htc sensation.   Although I'm new to the gamedev community I already love this kind of interactivity where people not always looking to advertise but are posting just to give a big thanks.  btw, I enjoyed reading your post ;)   well, just play it and it's fun. Simple but fun, good job!
  9. Hello gamedev,    Here are a few screen of the game I'm currently developing, Noverat.  It's a medieval fantasy with RPG elements.   I've started this project because I always been a fan of the games that told a story and had an immersive world to explore but lately the gaming industry is focused on big bang projects with one goal on their mind - bigger ROI and somehow the games lost originality (not true for all of them, but I feel that this is the general direction ). So, along with Ana we've founded Tavern Games LLC and started our first project Noverat.   Here are a few screens and if you want to stay in touch with us you can follow us on:   Indiedb at :http://www.indiedb.com/games/noverat   facebook at : https://www.facebook.com/TavernGames   trailer on steam at : http://steamcommunity.com/sharedfiles/filedetails/?id=130738683         Let me know what you guys think.