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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Corey McRae

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About Corey McRae

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  1. I'm looking for Designers interested in helping me develop my game   I am interested in forming a development team for an action-adventure game I'm working on. I need help with efficiently creating content for marketing and my over all project. The project name will be mentioned to those I find suitable and capable of undertaking the project after signing the contract. It's an indie title and will be funded through fund raiser. The crew won't be paid until I raise from a few hundred-thousand to a few million dollars. I will make sure all of my crew is paid handsomely and honestly. Honesty is my policy.   I have Asperger Syndrome and I want my crew to be aware and understanding in case I have odd social skills.   In light of our unfortunate society; in case bi-racial relationships bother you.   The game stars African-American Man and Caucasian Woman. I have to mention that if that isn't your cup of tea. I can't have anyone on the crew distracted from putting their heart into the project.   It would be great to see resumes too. Hobbyists or Professionals. Just be real good at wat you do and prove it with.   As far as who I'm looking for; the list is as follows:   My Inner Circle:   - One Game Coder (Very skilled at UDK and Unity 3D script languages and Assets)   (just in case I decide to change engines if one doesn't work out know both just in case.)   - One Level and Character Designer (one or the other at the very least)   - One Music Composer   - One Story Coordinator   - One Game Development Artist (very skilled at Photoshop)   My Outter Circle:   - One Character Rigger and/ or Developer (Very skilled at 3Ds Max 2012 and Maya 2012. No newer)   - Four Level Riggers and Developers (Very skilled at 3Ds Max 2012 and Maya 2012. No newer)   - Two or Three Texture Mappers (very skilled at Photoshop)   -  Animators (I want an assortment of animation types. Flash, 3Ds Max 2012, Maya 2012 and Photoshop (.gif).   Imagine The Fountain and Oblivion meets The Fifth Element and Devil May Cry jammed into Prince of Persia and The Terminator.   After the destruction of Los Angeles and the death of Angela's family. She tries to understand her parents, and herself. With the help of Corey; they document the destruction of Earth while embarking on a journey of space and time. What they discover; will change their lives... Forever.   The game revolves around found footage and a lone survivor.   The pictures below are betas of the main characters in the game. There are more updated versions of the characters but, this is what I've begun working with.