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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CherrySlugs

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About CherrySlugs

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  1. My latest carbon illustrations and the short fiction catalogue are now on sale via http://t.co/1VHG7KaFKo .All… http://t.co/CxyUOkkXfD
  2. Hello! I'm a Videogames graduate and visual artist from the United Kingdom, I create original artworks for videogame enthusiasts and collectors alike. I still enjoy working on games from time to time so if you have a serious project in need of assets or even just some promo art please think of me.  I also just wanted to let you all know that my new art book is now available to download... 'Lucky KO Vol.1:Mob Deep (PDF)' 37 Pages of high resolution carbon illustration and story by CherrySlug... "A ward against death and ailments when carried. Considered a protection from fire when kept in the home. For today's aspiring digital warrior I present my 'Lucky KO' an obscure recollection of illustrated events that happened during the summer I spent grooming women for street fights and fashion shows. And the terrors that eventually caught up with them." the book is available for immediate download under a 'Pay-What-You-Want' Pricing checkout from as little as £1.00. Acting as both a catalogue and a short fiction.The pieces featured re-imagine specific videogame franchises from the late 80’s to the early 90’s - expressing my personal reinterpretation of the original text in contemporary illustrative form.  via- cherryslug.com  More information about the publication,contact details and my other work can be found there. Thanks all! -Cherry
  3. Photo: ‘Bomberman’ Carbon & Charcoal on Langton. 10 x 7 By CherrySlug  http://t.co/HGyZ2C7Zry