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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Yemeni Cpluspluser

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  1. Thank you Eck & Norman, I really got a lot of benefit from your replays :) see you in several months then I hope I perfectly do what you mentioned.
  2. Thank you for the replays, but actually I have skills in programming in different languages, and for graphics I know how to use SFML library, and I got/know the different languages and tools, but I have difficulty choosing which one to use, I have started scratch projects in all of C, C++, Java, C# and PHP but never fully completed one, because I then switch to another language and recode the algorithm again, I am just not sure which one to use.
  3. I posted this thread in the lounge because I think this is where it belongs, and I like the post quality when people are in the lounge I am an insane gamer I love to play MMO,  especially MMO RTS but a lot of circumstances has narrowed the list of MMO I can play some of them are : the only ISP avialable here is expensive and I got a maximum of 8GP per month download, so I look for game that use fair bandwidth such as "world of tanks" that uses ~3kilobyes per second, but most other games use more than 20kilo bytes and that suchs my subscriptions usage fast. second is my very far location from main world servers (USA & Germany) and I have a ping of 250ms-350ms, 170ms-200ms respectively. So for FPS games there are not fun if the ping is more than 150ms, strategy games works fine because you don't have to act fast, it's about thinking.  last of all I love to play a nice MMO during weekends for a long time, and I want something that suites me, and will spend my next weekends developing the game that serves me fine. I have started in a small secret MMO RTS project that is unique last year with Java and decided to continue , thinking of making the first version for windows only using C# or C++, or should I stick with Java. It's a strategy game, and ofcourse will make it free to play & open source no matter what, and the server is by players, each can start he/her own server and fun is granted for all. and I am happy that I found a lot of examples and open source games that will make me develop faster from other sources and not build a video game from scratch which is a long process. So should I use Java that enables players to play from browser or can download game client, or use C# or C++ for better graphics, faster processing, and less system requirments, but will require me to build different build for Mac & Linux, which I will take care later on. or use different methods do develop the game? or should I delay the project further more, I have seen a lot of shutted downed MMO that made me get frightened of faliure, it's my first project .   would be happy to see your comments (y).
  4. I would recommend that you don't use using name space sf; so that you can know sf:: functions from other c++functions.