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About F1rst_Unicorn

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  1. 2 parameters having same address

    when using the debug mode the debugger and the program work without any problems. and since having worked on other issues the release mode also works as wanted^^ thanks for that hint :)
  2. 2 parameters having same address

    that's what I thought as well   I actually am compiling in release mode, so that means I cannot take the debugger information for absolutely true? Then the error may be at a completely different location...
  3. 2 parameters having same address

    I discovered this as the root of my runtime crash. when trying to create a fullscreen display with e.g. 18361474x18361474 px it simply does nothing. So I debugged the program step by step and tried to change the values of width and height on runtime inside the debugger. When changing one of the two the other changes simultanously and so i found out using the debugger they have the same address in the stackframe of the function init_system(int, int).  And my question is: why?!?! that's simply not possible So my two problems are: 1. undetermined value of width and height 2. same address in memory
  4. hey everyone,  I have encountered a quite strange error. I have been working on my first little rpg and had never a problem with this function before but since having made several changes in other positions my args width and height in init_system(int, int) are not defined correctly (having undetermined values) and also have the same address in memory-.-   EDIT: I'm using MS VC++ 2010 and ALLEGRO 5.0.8 for my program.    Here the main file, other files may follow as necessary: #include <cstdio> #include <cstdlib> #include <cstring> #include <allegro5/allegro.h> #include <allegro5/allegro_native_dialog.h> #include <allegro5\allegro_image.h> #include <string> #include <vector> #include <algorithm> #include <fstream> #include "GraphicsLibrary.h" #include "Tile.h" #include "Player.h" using namespace std; #define FPS 60 int init_system(int, int); void tidy_up(); void drawScene(); void check_key(int); void proceed_key(); ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer = NULL; bool keys[ALLEGRO_KEY_MAX]; Tile *currentRegion; Player *player; const int SCREEN_WIDTH = 1920; const int SCREEN_HEIGHT = 1080; int main(int argc, char *argv[]) { bool redraw = true; if (init_system(1920, 1080) == -1){ system("pause"); return -1; } while(1){ ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if (ev.type == ALLEGRO_EVENT_TIMER){ redraw = true; } else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE){ break; } else if (ev.type == ALLEGRO_EVENT_KEY_DOWN){ check_key(ev.keyboard.keycode); } if (redraw && al_is_event_queue_empty(event_queue)){ redraw = false; drawScene(); al_flip_display(); } proceed_key(); al_rest(0.01); } tidy_up(); } int init_system(int width, int height){ if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } if (!al_install_keyboard()){ fprintf(stderr, "failed to initialize the keyboard!\n"); return -1; } if (al_show_native_message_box(display, "3DPogramming", "Fullscreen", "Do you want to launch in fullscreen mode?", NULL, ALLEGRO_MESSAGEBOX_YES_NO) == 1) al_set_new_display_flags(ALLEGRO_FULLSCREEN); display = al_create_display(width, height); if(!display) { fprintf(stderr, "failed to create display!\n"); return -1; } event_queue = al_create_event_queue(); if (!event_queue){ fprintf(stderr, "failed to create event queue!\n"); al_destroy_display(display); return -1; } timer = al_create_timer(1.0 / FPS); if (!timer){ fprintf(stderr, "failed to create timer!\n"); al_destroy_display(display); al_destroy_event_queue(event_queue); } if (!al_init_image_addon()){ fprintf(stderr, "failed to init image addon!\n"); al_destroy_display(display); al_destroy_event_queue(event_queue); al_destroy_timer(timer); } al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_start_timer(timer); GraphicsLibrary::create(); currentRegion = new CapitalCity(); player = new Player(); return 0; } void tidy_up(){ al_destroy_timer(timer); al_destroy_display(display); al_destroy_event_queue(event_queue); al_shutdown_image_addon(); exit(0); } void drawScene(){ currentRegion->drawGround(player->getX(), player->getY()); player->draw(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); } void check_key(int kc){ keys[kc] = true; return; } void proceed_key(){ if (keys[ALLEGRO_KEY_ESCAPE]){ keys[ALLEGRO_KEY_ESCAPE] = false; tidy_up(); } }
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