• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

115 Neutral

About Chuckleluck

  • Rank
  1. Alright, thanks for the input guys!  I think I'll go with LibGDX after all.     If it helps you out, http://slick.javaunlimited.net still has a forum for Slick, and http://slick.ninjacave.com/ has Javadocs.
  2. Hello, I've been wondering about this for a while.  In most major game companies, how do the people that design game concepts (how much recoil will this gun have? What should we name this city? Should we add X gameplay element? etc.) get those positions?   My plan for a while was to become a programmer and work my way up to game designer from there.  I suppose that was probably the case years ago when teams were smaller, and in some indie studios, where the same is true, but what about now?  Do people get game designer jobs fresh out of college?  And if they do, would a programmer have any chance of obtaining the position of game designer?
  3. Hello,   I'm wanting to make a 2-dimensional desktop-based (i.e. not mobile, console, browser, etc.) game using Java.  I already know Java and a decent amount of game theory, my main obstacle is what library/engine to use to build it.  Right now there are 3 I'm considering: JSFML, Slick2d, and LibGDX.  I'm also considering building on top of LWJGL and making my own engine.   I've used SFML in C++ programming before, so I thought JSFML would work nicely, but I don't know how well J/SFML would work in developing a game.  AFAIK the JSFML community is small/inactive, though I could ask my questions to the much larger C++ SFML community.   Slick2d seems to be the go-to 2D Java game library, but it appears it's been abandoned.  If it wasn't for that and the (seemingly) outdated methods it uses, I would be all over it.   LibGDX appears to be what most ex-Slick users are going to, but I'm concerned about how focused it is on Android.  Sometime in the future I may want to port my game to Android, but for now, I see myself developing desktop games, so I don't want a library that's built more for Android than desktop.   Anyway, what's everyones opinion of these?