Sakitsunebi

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About Sakitsunebi

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  1. C++ Roguelike - Clearing a defeated Monster off the map

      Thats pretty much what I thought, but I'm not sure how to do that. Could you show me how? I was hoping someone could show me.
  2. Hey so I've been working on a very small roguelike just to get my feet wet in game development. Its isn't anything amazing but since this is my first ever "rpg" I'm super excited and proud of it haha.   Anyways, my question is: How do I delete a monster off of my map when i defeat it?   Basically what i have is a switch statement and in the case where my character "@" runs into an "x" or my "monster", it runs a while loop that you can see below. And you can also see that it really isnt a true battle because it isnt generating random numbers or taking into account player and/or creature statistics. Its literally just saying "Ok user, you selected the option to fight, but the programmer doesn;t know how to implement a battle system yet, so he's written this to let you always win and never die".   And thats where my problem is, once the player "wins", how do i clear the "monster off the screen and whats the quickest way to do it?                    case 'x': {     monster = true; } break;   while (stopgame == false && monster == true) //start monster             {                 cout << "\n\nYou encountered a monster, what will you do?" << endl;                 cout << "1.) Attack!" << endl;                 cout << "2.) Flee." << endl;                 cin >> monsterInput;                 if(monsterInput == 1)                 {                     cout << "\n\nYou attacked the monster" << endl;                     cout << "You defeated the monster" << endl;                     cout << "You win!" << endl;                     cout << "\nRECIVED: Gold +5" << endl;                     cout << "RECIVED: EXP +5" << endl;                     gold += 5;                     xp += 5;                     // code to clear the monster off the screen goes here (i think)                     monster = false;                 }                   else                 {                     cout << "\n\nYou safely got away." << endl;                     monster = false;                 }system("pause");             }// end monster   and here is my map: (its all messed up copying it over so i deleted alot of the map, but hopefully you get the idea)   char Map [50] [70] = {"########## "#                 # "#            x    # "#                 # "#                #", "#                # "#    x           # "#                #  "####   ####  "      #  #                "####  #####       "#                #        "#                #        "#                #                "#                #                       "#                #      "#    @        #   "#############################################" };   If having my source code will help you to help me, I'll be more than happy to upload it. Thanks                      
  3. General Programming/Game Programming help

    Im a new to game programming myself but im gunna leave my opinion here and its quite logical too:   I would say to start with C#. The reason being, is that it is a full blown programming language and you'll give yourself a chance to learn the concepts of programing. On top of that, Unity 3d uses C# for the scripting and that'll give you an engine that you can work with right away. Also C# is a higher level language and automatically does alot of the complicated stuff C++ makes you do so you can spend more time learning and building than tearing your hair out.   Here's a great turorial series about scripting with C# in Unity: http://www.youtube.com/watch?v=48anhmWxT54&list=PL4U_ga-jLb740L1qjV_Xyx6XS4KYl2PMf&index=1