Jump to content
  • Advertisement

viniciusepiplon

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

196 Neutral

About viniciusepiplon

  • Rank
    Newbie
  1. RT @thenichegamer: We celebrate inclusive games, but we don't like seeing devs get bullied into changing their games either. Have a cool id…
  2.   Me too. It's just a matter of visibility.
  3. História da minha vida: Um Guia Para o Gamer Pobre | VICE Brasil http://t.co/CHK9XTTKM7
  4. Não sei se fico feliz pelo estágio que consegui ou se fico triste por não ter tempo para desenvolver jogos.
  5. RT @JayRNaylor: “Writing isn’t divinely inspired - it’s hard work.” Tom Clancy 1947-2013. http://t.co/qURncR96ma
  6. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    I finished my game today, because of Ludum Dare. Two features are missing for now, but I intend to implement them after next Monday. I liked what I did.   Download here: https://www.dropbox.com/s/t96ue0jshzi46p2/Extract_Dinorace.exe (Windows only)  
  7. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    Graphics won't do. But the game is the same.  
  8. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    I got this idea, but I'm too unfamiliar with the Construct 2 environment. Unity 3d may be a little overhead, but seems like a better choice now.
  9. viniciusepiplon

    Upcoming Unofficial GameDev Competition

    Can I join? Still have time left and I want to go solo.
  10. viniciusepiplon

    Open Sourcing Vaerydian

    Does it work under Visual Studio?
  11. RT @Pentadact: Deus Ex: Human Revolution - or: the game I most want to play almost all the time - is $3 or £2 for the next 3 hours. http://…
  12. I think that prototyping can be more efficient with easy tools than coding, specially C++. Of course, you should go with what you know, but there is a lot of developers that quits on a project because the process of writing things like collision detection and physics takes too much time.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!