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About viniciusepiplon

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  1. RT @thenichegamer: We celebrate inclusive games, but we don't like seeing devs get bullied into changing their games either. Have a cool id…
  2.   Me too. It's just a matter of visibility.
  3. História da minha vida: Um Guia Para o Gamer Pobre | VICE Brasil http://t.co/CHK9XTTKM7
  4. Não sei se fico feliz pelo estágio que consegui ou se fico triste por não ter tempo para desenvolver jogos.
  5. RT @JayRNaylor: “Writing isn’t divinely inspired - it’s hard work.” Tom Clancy 1947-2013. http://t.co/qURncR96ma
  6. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    I finished my game today, because of Ludum Dare. Two features are missing for now, but I intend to implement them after next Monday. I liked what I did.   Download here: https://www.dropbox.com/s/t96ue0jshzi46p2/Extract_Dinorace.exe (Windows only)  
  7. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    Graphics won't do. But the game is the same.  
  8. viniciusepiplon

    The Week of Awesome: Unofficial GDNet Competition

    I got this idea, but I'm too unfamiliar with the Construct 2 environment. Unity 3d may be a little overhead, but seems like a better choice now.
  9. viniciusepiplon

    Upcoming Unofficial GameDev Competition

    Can I join? Still have time left and I want to go solo.
  10. viniciusepiplon

    Open Sourcing Vaerydian

    Does it work under Visual Studio?
  11. RT @Pentadact: Deus Ex: Human Revolution - or: the game I most want to play almost all the time - is $3 or £2 for the next 3 hours. http://…
  12. I think that prototyping can be more efficient with easy tools than coding, specially C++. Of course, you should go with what you know, but there is a lot of developers that quits on a project because the process of writing things like collision detection and physics takes too much time.
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