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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Ana Todica

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  1. By the way, we're always curious about your opinions, so if you have some constructive feedback or any questions, by all means, tell us! ;)
  2. Hello everyone!   Greatest Indie Games is a website that presents a handpicked selection of indie games every month. We're helping developers get more coverage for their projects and players find games they like faster.   How it works You submit your projects by filling a very short submission form and providing basic details about your game. We process your submissions and find out as much as possible about your game. If necessary, we provide feedback about it and the way you're presenting it. Once your game is approved, it's going to show up on our website, among the greatest indie games. You also receive a badge you can show off on your website, so that everyone knows we're recommending your game. We'll also spread the word about your game on our social networks, Steam etc.   If you're interested in more details, and you should be ;), please read these two sections on the GIG website: Why and How to submit FAQ   We've soft launched the website in July and are currently accepting submissions for August.   Being developers ourselves we know how hard indie devs work on their projects and how difficult it is to reach players. That's why we're doing our best to help you on this journey!   So please visit http://greatestindiegames.com/ and let's get started!  
  3. Hey everyone!   We're happy to announce our first released game - KEL Reaper of Entropy!   It's an unconventional game in which players take control (or at least try to) of Kel the Skeleton, a fabled RPG villain that happens to be both stubborn and crooked.   And unlike all those RPGs where you have to save a village from the undead, in KEL RoE you pretty much have to do the opposite, choosing whether to terrorize or please the villagers ( though the game will only end once you turn all the villagers into skeletons, i.e. kill them :) ).   You have numerous ways of messing things up, from causing silly accidents to tricking the villagers into killing each other. There are numerous little secrets to discover, 15 achievements to complete and enough twisted humor to go round.   We hope you'll enjoy our game and we're really looking forward to hearing some feedback, it would mean a lot to us.   Here is the official page for the game on IndieDB http://www.indiedb.com/games/kel-reaper-of-entropy   The game is available on the IndieGameStand https://indiegamestand.com/store/858/kel-reaper-of-entropy/   And of course, screenshots!