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SambaPanda

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About SambaPanda

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  1. SambaPanda

    Creating the iOS game - Run Crab Run

    Hey guys and gals, Just a quick update regarding a price drop on the FULL and HD versions of Run Crab Run. We want to thank all of our fans for the ongoing support so far and to celebrate that we're chopping the price in half! Old price = $1.99 new price = $0.99 Here are the links Run Crab Run HD Version - https://itunes.apple.com/us/app/run-crab-run-hd/id660634281?mt=8&ign-mpt=uo%3D2 Run Crab Run - https://itunes.apple.com/us/app/run-crab-run/id647027424?mt=8 Panda Out!  
  2. SambaPanda

    Creating the iOS game - Run Crab Run

    Mercurialol,   It's actually a real Hollywood voice actor who had some time to kill, whom I met on /b/ (don't ask, if you don't know this place, it's not a good place to hang out). He made a thread  in which he would voice act anything posted and uploaded it to vocaroo.   He was cool with us using it for our project, so that's how he got to be part of the game.   Would be cool to hook up with him, if he reads this, just be our facebook friend: https://www.facebook.com/pages/Samba-Panda-Studios-Limited/411874432199589   (Of course everybody else is also invited to join, we are currently giving away a few promocodes for the HD version, so at least there is something in it for you).   Many thx,   Chris
  3. SambaPanda

    Creating the iOS game - Run Crab Run

    Hey Dragonsoulj, Buster ,   We used a middleware called Marmalade. The code is purely in C++ and all development has been done on my old laptop. I used Visual Studio and the middleware ties in it's own emulator which hooks up to your IDE for debugging. Currently supported major platforms are iOS, Android, Blackkberry, Windows Mobile 8,...   We currently have the iOS version in the store and I believe next will be the Blackberry version.   Marmalade has quite a decent learning curve, so I wouldn't recommend it unless you know, what you are doing. However the just came out with some RAD tool, that's supposed to make things easier, however, I haven't had a look at it yet, so I can't say anything about that.   Are you developers yourself or are you thinking about developing a game? If so, which platforms are you considering to target?   In any case, we are always happy to exchange experiences conerning development/marketing of mobile games.   We are kind of new to the marketing thing and currently trying to get some exposure.   In any case, we would be happy if you could follow us on facebook or twitter Twitter  - https://twitter.com/_SambaPanda_ Facebook - https://www.facebook.com/pages/Samba-Panda-Studios-Limited/411874432199589   or just hook up with us under: chris@sambapanda.com  (programming) or matt@sambapanda.com (art)   Cheers   Chris
  4. SambaPanda

    Creating the iOS game - Run Crab Run

    Thanks Guys, I have a meeting with the programmer later on tonight so I'll ask him if he's ok with me sharing the middleware info etc on these forums so I'll post back a response later on tonight.   As an UPDATE as well wh now have a FREE lite version and an HD version avaliable in the iOS app store.   Run Crab Run FREE Lite Version - https://itunes.apple.com/us/app/run-crab-run-lite/id654651409?mt=8   Run Crab Run HD iPad version - https://itunes.apple.com/us/app/run-crab-run-hd/id660634281?mt=8&ign-mpt=uo%3D2   Enjoy!
  5. Hello everyone my names Matt and I'm new to this forum and I look forward to getting to know some new people with similar interests in this forum. I have recently released an iOS game named Run Crab Run which is kind of like Temple Run but underwater and I did all the art work involved in the game.  I was able to implement both 2d and 3d artwork into this game and I think it worked for creating the underwater mood that we were going for. Me any one other person made this app so I did the art and he did all the programming and We developed this game a bit different than everyone else did, we used a middleware program that allows us to publish on iOS and it also allows us to publish for android, blackberry and windows 8 mobile.  We also created the game on a PC not a mac ;) Does anyone else work as an iPhone game artist or programmer? If so let me know so we can exchange techniques and pointers with one another along with some of the hang ups we all run into from time 2 time:) Here is the link to the gameplay trailer [video=youtube]http:[/video] Also for anyone that wants to check out the game here is the link to Run Crab Run in iTunes its $1.99 which is about the cost of a coffee but it would go a long way in supporting our indie game company https://itunes.apple.com/us/app/run-crab-run/id647027424?mt=8 Let me know what you think and if you have any questions or comments.  
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