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Colton Ramos

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About Colton Ramos

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  1. Colton Ramos

    What kind of game developer are you?

      The intentions of the poll was to gauge what the community consists of, so interest enough to bring you here validates your votes in my book!   @szecs, I added puzzles to the list!
  2. Colton Ramos

    What kind of game developer are you?

    PC counts too!   Great answers guys!  :)  It's cool to see what the community consists of.
  3. Colton Ramos

    What kind of game developer are you?

      Thanks for trying! I'll leave it since there are already some votes.
  4. Colton Ramos

    What kind of game developer are you?

    For fun!  :D   After you vote, please leave a post answering the following question:   What was your favorite video game to play on the first console (Edit: or computer!) you owned? Paper Mario, Nintendo 64!   (Mods: I accidentally made the poll public. Can you make it private so people can't see individual votes?)
  5. Colton Ramos

    An Easier Marketing Target? (Web Games)

      It's looking more and more like this is the reality of the situation. Though not a possibility for the immediate future because of other factors in my life, it is a medium-term goal I aim to be prepared to meet if I cannot build a profitable solo development environment.   Thanks again for all of your advice, guys. I guess I'll get to writing games so I have something to actually market. 
  6. Colton Ramos

    An Easier Marketing Target? (Web Games)

      Sorry about the off-topic question, thank you both for your feedback. 
  7. Hello, GameDev.net!   A little bit of background: I've just graduated college and accepted a cozy full-time software engineering job offer for a private (non-gaming) company. While it pays the the bills, I still feel the itch to become a game developer. However, the area I live in has few studios nearby (Kentucky), and I'm hesitant to move away (finances, family, friends, etc.). So, I am thinking of building some hobby games while working full time until I find the courage to start a business or move away.   I created an Android game while in college for fun and portfolio fodder (click here). The game served its purpose in displaying my skills and determination to finish a project, but generated no profit. The crushing thing about the release was that the game generated hardly any plays/views at all, despite being free to play. I believe the failure was in poor marketing of an honestly boring/simple game.   Now I want to make something more original and edgy, and in a market that is easier to distribute and monetize in. It's not drastically important that I see 100,000 plays or make thousands of dollars off of a game, but I do want people to enjoy the fruits of my labor, and maybe make enough change to cover coffee expenses for the next project.   My actual questions: 1. Would deploying a web-game using Unity technology (probably WebGL) on sites such as ArmorGames be an easier target for plays and revenue, given my poor marketing skills? 2. How do sites like https://www.fgl.com/ work, and do they help generate plays and revenue? 3. What are techniques used to market web games (I don't often see web games with their own website, or trailers, etc.)? 4. Any other advice for a game programming wannabe sort of stuck in a rural area?   Thank you in advance for your help.
  8. After dedicating hundreds of hours to this project, I've finally finished my first video game for Android phones and tablets! Please welcome Super Galaxy Protector! Super Galaxy Protector is a tilt-based space shooter with power-ups, unlockable abilities, boss fights and more!   [media]https:[/media] ()   Play my game for FREE at https://play.google.com/store/apps/details?id=com.ColtonRamos.SG I hope you enjoy my game!
  9. Colton Ramos

    How to build my first game

    I'm not super experienced by any means, but I've found the best way to build a game is to just do it.   Start with a simple idea, that mostly uses techniques you already know. Make a very short list of simple features for your game Put these features in a to-do list (I like to use http://www.abstractspoon.com/tdl_resources.html for doing this) Split these features into sub-features (each task should be doable in less than an hour with little help) Do one feature daily. (more or less) Not all of the answers are in tutorials and books. Just doing something gives you knowledge and experience. As you continue to gain knowledge and experience, you will come to rely on tutorials and other people less and less.   If you run into a really hard spot, just ask the forum for help. But do try really really hard to figure it out yourself first.   Best of luck.
  10. Colton Ramos

    Why a Game Development Degree?

    Computer Science bachelor's student speaking here. There is something important that needs to be pointed out here.   In the article, a student states that: "in the GD program he get to do stuff, as well as learn stuff."   This makes the Game Development degrees sound more vocational than a traditional college. That's not necessarily a bad thing, but there is a distinct and important difference between the two.   A trade school would put emphasis on hands-on, fast 'n ready career experience, but at the cost of theoretical knowledge. This degree might give students access to things they need to know specifically for games as they are being developed in today's world.   A traditional Computer Science degree gives students the foundation to learn how to use new technologies and understand them from the ground up. Yes, it is up to the student to tailor this knowledge to their discipline (in this example, building a portfolio for video games programming). But, the traditional CS degree does cover a broad range of topics down to the theoretical levels.    Traditional CS degrees are offered at state universities all over the US. Although I would imagine they are generally more expensive than a GD degree, there are federal programs and scholarships available in all public colleges.   On another important note, the degree is just one part of the many that will be on your resume. How it fits into your professional appearance is dependent on many other components of your background. Do take this into consideration before making a choice. It can be helpful to envision yourself sitting in the manager's shoes, wondering "do I think that this person is a worthwhile investment based on what he's presented to me?"
  11. Colton Ramos

    Why a Game Development Degree?

  12. Colton Ramos

    Textures tear at distance

    Changing the depth buffer to 24 bit without any problems. Thanks again for the help!
  13. Colton Ramos

    Textures tear at distance

    GL_DEPTH_SIZE is 16,   Znear is .01 and zfar is 1000,   Model is huge in gl coordinate space, the camera moves fast. So maybe 200-400 units (at farthest point)?   I just realized playing with znear seems to help a lot. I've moved it to .5 from .01 and the z-fighting seems to have almost vanished! =D   Should I modify the depth buffer size, too?   Thanks for the help!
  14. Hello!   I have been building a simple game engine in C++ with SDL and OpenGL / GLEW. I have simple textures and meshes working properly, except that they seem to tear and move when viewing things from a distance. What could be causing this? Does this artifacting have a name? Is there a process or technique to get rid of this kind of tearing?   The following link contains a video: . Notice how the tearing only happens up close, and disappears when moving farther away.   There's a lot of code in my engine so far, and I didn't want to flood this post with code. If you need me to post something specific, just let me know.   Please and thanks for the help.
  15. Colton Ramos

    SDL Documentation

    Awesome, thank you Dave Hunt! I had not discovered these yet.   And yes, _Net and .net are different
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