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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AdamH.

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  1. Thank you for the reply and feedback I will learn to write and attempt to better my writing, I'm very sure if I can apply myself as a writer I will get better.Take care
  2. Good day my name is Adam , I am a 25 year old junior at University Of Baltimore, I am writing to you guys because I am interested in writing for video games, I have not written any specs or character dialogue but I am considering it as a major for my school career at the same time I am going to minor in computer science. I would like to know whether or not this is a good choice. I am also interested to know what game writers do I have a somewhat clear grasp of game writing as writing scenarios and narrative that works alongside the designers ideas and implementation, I do not have a clear idea what video game writing entails. I would like to know if this field would be a correct fit as it is something I have been considering lately and want to explore further.  I have a understanding of video game writing from playing games such as Mass Effect series ,Bio-shock series,,Dragon Age, and GTA IV. The main idea I want to know is what do game writers do, how can become a video game writer, is if a field worth pursuing if design and programming games isn't my strong suit and what resources and sites can I go to get involved with writing for games. thank you and have a good day.