• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Roy Kelly (CoramedStudios)

  • Content count

  • Joined

  • Last visited

Community Reputation

101 Neutral

About Roy Kelly (CoramedStudios)

  • Rank
  1. Hello, my name is Roy Kelly, Chief Technical Designer of Coramed Studios, an amateur and little-known game design studio operating outside of Atlanta. I am an up-and-coming designer who is familiar with a few engines such as the Source engine, Unity, GameMaker and 3DX. I am here today for a few reasons, but I'll start with the simplest: I wish to create a 2D RPG horror game with that "pixelated" style of graphics many other game designers of this genre are so fond of. I have the idea down, the storyline, characters, and the dialogue. I only lack one thing: an engine to create it with! As embarrassing as this may seem for someone like me, I do not know where to find a 2D pixelated game engine of any type. I am operating on a very limited budget, so one that costs very little or is free would be appreciated. If you have any suggestions/information as to where I can find a 2D game creator engine, please do not hesitate to tell me.    Now, on to the game itself:    Name: The Curse of Waterloo    Description: You play as Maris Louise, second wife of Napoleon Bonaparte. It is barely 4 hours since the Battle of Waterloo formerly ended. Worried sick and fearful of the Prussians who still occupy Versailles, you travel across France to the Waterloo site to search for your husband. Accompanied by Christofor Nicolai, a French spy, and two soldiers of the Old Guard, you make your way across valley and plain, only to make a horrifying discovery. Not only is Napoleon missing, but a ring of British spymasters have hatched a sinister plot against all of France. The formula for the famed Philosophers Stone has been stolen off of Marshal Ney, Napoleons most trusted officer, and they plan to use it in order to gain the ultimate power: the ability to grant life. With no time to retreat to Paris to call upon the Grande Army, and no hope for your missing husband, you and Nicolai must brave the powers exceeded only by the gods...alone.   Thank you for your time and due consideration.  If anyone finds a 2D game creator engine with pixelated graphics, please tell me. And don't be afraid to offer your opinion on the game idea: criticism is as equally rewarding as praise.    -R.K