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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About gr33n

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  1. Hello all. First of all I need to apologize for a long post. And for possible mistakes, English is not my native language. I'm a former MMORPG addict. This addiction has cost me about 30000 hours of my life and was my only activity in the last 8 years (although I finished university 5 years ago and had some job this doesn't count, I had no life anyway). That's very sad and I know that. Now I'm 27. However, I don't think my life is over and nothing can be done. I've got a strong intention to have an interesting and well paid job, a family and other attributes of a normal life. I've also got a belief that every person has to create, leave something behind in his (her) life. Not to go to work just for money. That being said, the first thing I decided to do after getting rid of my addiction was looking for a direction for my future career. At first I thought that game development (MMO development in particular) could be the thing, for three reasons. First, this is a creative work, just what I was looking for. Moreover, it's like an art. I know I can't start making my own game right now, it requires a lot of studying, gaining experience, a qualified team, money and what not, but this can be a very motivating goal. Second, I've got an appropriate higher education in a Computer Science field. Third, I've been in it for too long. I have some interesting ideas and it seems to me that I know how to make an MMORPG better and more desired. So I started learning a programming language and getting prepared for a job as a junior software engineer. With a chance to have my own developer team in 5-7 years. But then I faced a some kind of ethical dilemma : is it really a good idea to try to create something that has stolen such a large part of my own life? I don't want to create anything harmful even if it can bring me a lot of money. And I can't create something really cool unless I'm absolutely sure it won't harm anyone. Of course I might be responsible for my addiction myself but I'm not the only one. There're hundreds of thousands of addicts worldwide who waste their lives in simulated worlds among those millions who play MMO. Instead of self-perfection and making something useful. So is there any way to make an MMO that would be simultaneously awesome and wouldn't have such a terrible side effect? I mean addictivity of course. Let's think about it. For example, we can require players to go offline so that their skills could advance in level, or introduce a durability timer for items that would stop ticking if a player goes offline. Or perhaps make the player's progress tightly linked with others so that there will be no point in spending a lot of time in game to become "the best". All features I could think out to achieve this goal seemed too artificial for me. And I can hardly expect the players to like something that limits them in game that way. As a result the game won't probably be popular and will not sell. And not worth making. So does a truly awesome game have to be that addictive or not? And is it worth trying?   Any advice will be appreciated. Thanks!