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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About orangecat

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  1. Huh.. I just realised that it's nearly 15 years since I first heard the phrase 'year of the Linux desktop'...   Maybe you should read it again considering the best selling laptop on Amazon for almost a year runs linux. I'm not sure why people are so pro Microsoft, I guess closed source walled gardens are fun? Or are we still being convinced that open source can't compete with closed source in smear campaigns?
  2. Microsoft make most of their money from B2B sales and windows phone 8 is growing extremely fast. http://bgr.com/2013/07/09/windows-phone-russian-market-share/   Microsoft is kicking the crap out of Oracle, this is where most of their growth in revenue has come from despite windows server 2012 obvious flaws.   Microsoft is not a 1 trick pony and their share price always remains quite stable because of their diversification. They have tonnes of spare cash (not as much as apple mind) and a healthy balance sheet. They aren't going anywhere.   Windows phones sales are going up because they're selling them at a loss... and nobody still really wants them. I wouldn't be surprised if Firefox phones surpass them in popularity a few months after they really hit the market. I guess we're not going to discuss the fact that Microsoft is being sued for flat out lying about their abysmal sales figures?
  3.   I do not see this happening anytime soon. Some Linux distros are quite good but they all have a learning curve that the masses are not going to want to adapt to. IMO Linux distros are all one big cluster F!! there are just too many (and a lot of them bad) to ever create a viable replacement to windows.    In all honesty Microsoft needs to adapt to the modern market and redesign their payment systems. The fact is no one wants to keep shoving out over a hundred dollars for a new OS every couple of years. Microsoft needs to learn that free can earn them more money if done correctly. I say Windows home should be free, Pro 20 bucks, and Ultimate 45 bucks. This should be pushed though to all of their products. They have earned quite the reputation being as nothing more than a company that only wants to take you for every dollar you have (A good note on this is that is the goal for every company but when the masses recognize it it becomes a bad thing).    Linux does not have a larger learning curve than windows, most people have just been using Windows much longer. It's called the baby duck syndrome. Unless you're mucking around in the terminal a lot, I'd go as far to say that Ubuntu is far easier for someone who has never used a PC before than windows -- my 61 year old mother had no problem with it at least, she has never really used a computer before and figured out on her own how to use the software center by herself. I'd be mighty impressed if someone could figure out how to install software on windows on their own while avoiding being infected by spyware and viruses from downloading random things on the internet.       Linux has some problems for the desktop space (vs Windows): there are some notable architectural issues in the OS (mostly at the distro level) which basically get in the way of general-purpose software distribution and installation; backwards compatibility has generally been a bit rocky (sometimes old source breaks, old binaries breaking is pretty much standard); the GUI subsystem is kind of a mess; most stuff in the GUI "generally kinds of sucks" vs its Windows analogues; . . .   Did you really just say windows has better backwards compatibility than linux? I can't even run old windows games on my windows 7 PC, games like age of empires 2 or baldur's gate flat out refuse to work(Ironic considering AoE is made by microsoft). Not to mention there's ZERO compatibility with dos. I'd like to just take a moment to point out that these games actually run on Wine, that's ridiculous! I can run Rogue on my linux work computer, a binary compiled in 1992, running on a computer using Linux kernel 3.8.   Windows wins in the third-party support department, but you'd be hard pressed to convince me of any other area.
  4.   It's amazing the overlap between the number of people who don't like Windows 8 and those who haven't used it.    From what I've seen, it's actually amazing the overlap of people who work with/at Microsoft and the people who recommend Windows 8.  
  5. Historical C cruft. K&R C was a hell of a language.   But there's no reason they couldn't just deprecate it.
  6. He likely means the object pool pattern, an extremely useful software design pattern for games because you can offload the cost of allocating most things to loading screens/while you're loading files/etc, as allocating a new object is a relatively expensive operation. You can find a nice game specific writeup about the pattern here.
  7. Javascript has WebGL, which is pretty important if you want to make a browser-based game. I don't really think Python has an equivalent to that.   I'm not sure if I'd see Javascript and Python as equals to begin with however.
  8. I'd try to make it a rule of thumb not to buy books that insult its readers on the cover.
  9. East Asians work 50 to 60(+++) hours a week because they work in sweatshops for pennies being given drugs to stay awake. ...It's not a thing we should strive to be like.
  10. Derivative is calculus. If you were able to grasp calculus then you have everything you need to learn linear algebra(probably the most useful form of math for game and graphics programming, and is all about matrices), specifically, the geometrical kind as the theoretical kind is sort of useless for game programming. FWIW, math skills rust if you don't use them so make sure you have a solid foundation of college-level algebra.   For Linear algebra I'd recommend "Practical Linear Algebra: A Geometry Toolbox" by Gerald Farin. I've read the book myself and it was an excellent introduction to linear algebra for solving geometrical problems. For a more game oriented math book, I'd recommend "3D Math Primer for Graphics and Game Development", note that even though it says primer it expects you to have a firm grasp on "basic" mathematical skills(e.g, college algebra, trigonometry, calculus). Note that it covers a lot of linear algebra too, just with more game specific topics.   If you have a hard time understanding these books, check out KhanAcademy and see where your math level stands and begin working towards them.
  11. Unity

    There's a distinctive difference between game developer and programmer, and you don't have to be a programmer to be a game developer(although rudimentary knowledge of it is an extremely important asset, IMHO.) You seem to have completely confused game development with programming. These tools are targeted at game developers who just want to make a game, and there's absolutely nothing wrong with them. There's also many advantages to using these "game makers", the most obvious ones being they're great time savers and they allow game designers to easily drag and drop a game together which is fantastic because I no longer have to get yelled at for hours to change minor things while I'm in the middle of fixing engine bugs.   However, you seem to think there's a special award you can win for programming your own "game maker"... and you're right! The award you win is knowledge(A winner is you.) But a lot of people don't care how their car was made, and a lot of people don't care how their "game maker" was made. They just want to use the tool to get where they're going, and there's absolutely nothing wrong with that. But you seem convinced that everything has to be done by you, or it's completely moot and doesn't matter... so I guess I'll just end with a quote. "If you wish to make an apple pie from scratch, you must first invent the universe. "
  12. Note that it's completely acceptable to open-source your game and keep the actual content(art, etc) licensed. I believe this is how id releases Dooms, and the FSF has endorsed this too I think.