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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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    I'm in my head
  1. @ChaosEngine - I think you are right. That is how I am approaching it. I just wish it wasn't SO easy. It is easier than registering the product! No wonder so many companies are gravitating towards cloud SAAS solutions.
  2. Thanks Apoch, just youtubed it and saw how easy it is to crack a serial key. sigh
  3. Can you tell me what tools you used to crack your app?  I've implemented a very basic scheme so far and would like to see what is visible to the potential hacker.
  4.   That would depend on what jurisdiction you're in, (Allthough i can't think of any jurisdiction in which it is illegal when you have the copyrightholder and system owners permission)   indeed:)
  5. not necessarily if we do it under the spirit of development testing and I give you permission to test my security.
  6. I c, so you could pass a function many flags in any order using hexadecimal form and descriptive #define calls. And what would the syntax look like to parse the haxadecimal to determine which flags where set once in the body of the function?
  7.   So would those flags be equal to:  PreserveTextInQuotes | RemoveEmptySegments | RemoveWhitespacePadding ?
  8. this function is declared as such: #define FLAGS_NONE (0x00000000) #define FLAGS_01   (0x10000000) #define FLAGS_02   (0x20000000) ... contextSetString(int flags, API_FIELDS field, char *value); When it is called, it looks like this: contextSetString(FLAGS_NONE, API_ENVELOPE_FIELD, "fopfsmvfdp...");
  9. when I finish implementing my licensing methods, would all of you try to crack it for me to see how secure my scheme is?
  10.   That seems like an interesting solution.   How do you reason with someone who wants instant gratification by asking them to make the choice between 'free' or 'at-cost'?  It makes it very difficult to make any endeavor profitable.
  11. Yes even the most sophicticated services like Halpeiron stipulate that if someone wants to crack your code bad enough, they will do it. So is it even worthwhile protecting your product?   what sophisticated solutions did you explore?
  12. I'm starting this topic to get general information, anecdotes, tips, warnings, suggestions, recommendations, ideas from all those out there who have ever implemented a licensing scheme into their application be it a licensing API/SDK or your own proprietary solution.   I've written a small program and have looked at services from Halpeiron, Safe-Net, RLM and others and have recently began implementing one solution into my app. It is a process of learning a new, and from the looks of the documentation, robust SDK that deals with areas of programming I have never explored before.  I do 3d math stuff.  This SDK deals with network calls, encryption, permissions, XML and really tricky code styles that rely on many many defines, function pointers, and many many funky functions that do obscure things that I can't find in a myriad of books that deal with 3d graphics programming.   What was your experience like?
  13. Thank you Servant of the Lord. I'm starting a Knights of St. John chapter. If you would like to join, just wish it so:)
  14. oh i c, thank you Servant of the Lord. In other words: A redundancy of no perceivable consequence:)