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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About OMG_Crackers

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  1. Did I ask for opinions no so please leave ur thoughts to ur self all I need is sites and code examples I'm not going to use the code but I will learn from how it was made lol ig I'm better at coding than english lol
  2. Thanks I know what ur say I'm not asking all of the code just the process of how a engine should work like what files should be loaded and some of the math I could make a 2d game easily just idk how to draw graphics too well so I understand a lot of people ask for the code but I need it to just get started in how I should go about it I could also do forms easily now no issue with methods and if statements just need to know the math and the syntax again I know I said I'm strong in java but I am still learning I just need some code examples not code snips lol
  3. K Thanks Man do you know where I can Find a good video to tell me everything I need to know about these's programs I know I seem to sound like I don't know programming at times but its cuz I don't like reading I don't learn much from reading I have to see the code running and how its put in I know java from a intro level but if I wanted I could do a pretty complex program I just get lazy sometimes so ya thanks I kinda knew this but some of the programs u said to use I haven't heard but the name sounds like the same to the other programs so thanks a gain :- ) hope I don't sound stupid lol
  4.     Hello GameDev.net I'm OMG_Crackers.  I am a new Member but Have a Great understanding of Programming  but no Great knowledge on programming Languages . so Bare with me when I ask and don't give the lazy answer I always get. Ex: "Here's where u learn If Statements methods and Variables. and these Charters || && ==" (Java lol again no good knowledge on programming Languages). so now we hopefully on the same page I would like to know where I can find how to make a game engine with 3D (X,Y,Z) with the game style MMOFPS/MMORPG/Racing. With physics and all and I might need intermediate info along side but no this is how you make methods lol. also a good languages to use for my game idea. I would tell you guys what it is but I want to be the first to make a game in this style lol.  so just to make it simple without all the unknown details. *I need a good programming Language for 3D MMOFPS/MMORPG and destruction/ Physics.*       just to help I know java, DBC (I know it is Basic), and a little VB 2003 .net and I understand coding a lot better then some people.