Petrov_VA

Members
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

751 Good

About Petrov_VA

  • Rank
    Member
  1. Halley62373: Thanks a lot for yr comment. Win32 version of this article here Nevertheless I believe that MFC platform is rather alive then dead and everithing developed in MFC may be done in Win32 and vice versa.
  2. opengl game

    Adaptation of the codes of 2000 to Visual C++ MS VS pro 2010-2012:   NeHe's demo and codes OpenGL summary
  3. [Help] Lesson 06 Texturing Update Problem

    Problem is Glaux.lib. To avoid see adaptation of the codes of 2000 to Visual C++ MS VS pro 2010-2012:   NeHe's demo and codes OpenGL summary
  4. Best projects to learn OpenGL from scratch?

    Adaptation of the codes of 2000 to Visual C++ MS VS pro 2010-2012:   NeHe's demo and codes OpenGL summary 
  5. C++ OpenGL - Deprecated or not !

    Adaptation of the codes of 2000 to Visual C++ MS VS pro 2010-2012:   NeHe's demo and codes OpenGL summary 
  6. If you are interested in Visual C++ MS VS pro 2010-2012 you may try  NeHe's demo and codes OpenGL summary 
  7. Legacy code (what's it and how is related to c++)?

    the sample:NeHe's Legacy Tutorials (demo and codes summary provided)
  8. Needing help on how to "re-begin" on C++

    I agree with above. NeHe's OpenGL Win32 projects may provide a good support for the books and tutorials.
  9. Loading image into OpenGL

    You may load into OpenGL any image file Windows available with the CImage class. Technology provided:Codes and Demo.
  10. You must check the mask performance of the image. Which graphics do you use? At least Corel Draw required.  Show me yr pictures I'll try to check.
  11. what am i have to do next?

    I believe the best way to learn any language is a work with the ready working projects. Just pick up any and try to modify one as you like and while questions occurred  to apply to books and tutorials. You may try with Concentration of all The Lessons in Common Library GLSummary in MFC The source files are demo  and codes of ready working projects of Visual C++ MS VS 2010/2012 pro integrated the OpenGL lessons from http://nehe.gamedev.net/ . A lot of people feel something like panic with the words MFC but do not trust them, just try yourself.  
  12. I believe the best way to learn any language is a work with the ready working projects. Just pick up any and try to modify one as you like and while questions occurred  to apply to books and tutorials. You may try with Concentration of all The Lessons in Common Library GLSummary in MFC The source files are demo  and codes of ready working projects of Visual C++ MS VS 2010/2012 pro integrated the OpenGL lessons from http://nehe.gamedev.net/ . A lot of people feel something like panic with the words MFC but do not trust them, just try yourself.  
  13. Need a good 2D graphics program

    Good sample of 2D graphics program: lesson21( c++ code) The codes and demo of above adapted to MS VS 2010/2012 in source files to: Concentration of all The Lessons in Common Library GLSummary in MFC
  14. Beginning

    The answer is the previous post: Concentration of all The Lessons in Common Library GLSummary in MFC The source files are demo  and codes of ready working projects integrated the lessons from http://nehe.gamedev.net/  also integrated the programming language that handles the graphics with the .cpp algorithm files 
  15. Beginning

    For OIpenGL in Visual C++  MS VS 2010/2012 you may try with Concentration of all The Lessons in Common Library GLSummary in MFC   The source files are demo  and codes of ready working projects integrated the lessons from http://nehe.gamedev.net/