Jump to content
  • Advertisement

PpenGlProg

Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

120 Neutral

About PpenGlProg

  • Rank
    Member
  1.     void Obj_render::DrawObject() { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer( 3, GL_FLOAT, sizeof( Vertex ), &verts.data()->pos ); glNormalPointer(GL_FLOAT,sizeof( Vertex ),&verts.data()->norm); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &verts.data()->tex); glDrawArrays( GL_TRIANGLES, 12,indices.size()); glDisableClientState(GL_VERTEX_ARRAY); std::cout << glGetError() << std::endl; }
  2. http://i5.pixs.ru/storage/0/5/1/snimok32pn_9749539_8486051.png
  3. thx for answer. i use  this is obj file   # Blender v2.63 (sub 0) OBJ File: '' # www.blender.org mtllib 1.mtl o Cube v 1.000000 -1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 -1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -0.999999 v 0.999999 1.000000 1.000001 v -1.000000 1.000000 1.000000 v -1.000000 1.000000 -1.000000 usemtl Material s off f 1 2 3 4 f 5 8 7 6 f 1 5 6 2 f 2 6 7 3 f 3 7 8 4 f 5 1 4 8   this is cube.   
  4. Hello, i use struct struct Vertex { float pos[3]; float tex[2] = {0, 0}; float norm[3] = {0, 0, 0}; int index_mtl; }; i use vector std::vector<Vertex> verts; how use "glvertexpointer" for my struct vector. I wanted to drawing by that function. in the end I did not succeed. void Obj_render::DrawObject() { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, verts.data()->pos); glDrawArrays(GL_TRIANGLES,0,3); // deactivate vertex arrays after drawing glDisableClientState(GL_VERTEX_ARRAY); }  
  5. PpenGlProg

    Properly implemented loader objects?

    Thanks for the answer
  6. PpenGlProg

    Properly implemented loader objects?

    Rus:   ???????????, ??????? ? ????? ???????? ????????? ???????? ??? OpenGL, ???????? ??? ????? ????? ?????, ???? ??????????, ????????? ?? ? ??? ?????? ??? ???? ?????-?? ????????, ??????? ??????? :) 
  7. PpenGlProg

    Properly implemented loader objects?

      Thank you. Yes Russian   
  8. PpenGlProg

    Properly implemented loader objects?

    it is what I used.   sorry.
  9. hello  . I have implemented a loader object that all true I do?   I attached the source file.    
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!