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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Chris van der Linden

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  1. Hey, When signing up don't forget to flag "indie" or "student"  etc when signing up for your Trial.   cheers Chris
  2. Kalydo cloud game platform offers free developer trials   Hello GameDev.net !    We tried to keep this as non-sales-y as possible. Forgive us the occasional buzzword :-)   About Kalydo Kalydo, a international operated cloud gaming platform, now offers free 30 day developer trials. Kalydo’s proprietary technology and service aims to demolish the hype associated with cloud gaming, making cloud gaming accessible to game developers of every size.    Official website: www.kalydo.com Register your trial: www.kalydo.com/trial   Why cloud gaming? Game distribution and the process of getting users into your game is an increasingly big challenge for game developers and publishers. Data gathered shows that traditional client download games loose as much as 75% of potential players during the registration, download, installation and patching process. A costly loss for developers and publishers and a frustrating experience for gamers who just want to play their favorite game without fuss.   Cloud gaming aims to solve these issues (among other things) through “instant play”, eliminating the need of big downloads and installations.   Filestreaming vs. Videostreaming Kalydo started in 2006, before the term “cloud gaming” became the commonly accepted new trend it is today. Kalydo uses an advanced way of file streaming as the core of their technology, instead of video streaming such as Gaikai/OnLive. This makes Kalydo a low cost and low bandwidth footprint solution, ideal for large size and large CCU games such as MMO’s. Kalydo works on Windows PC’s, from Windows XP to Windows 8 and supports embedded play from all major internet browsers. For more information about the workings of our tech please register a Trial, so you get access to all the manuals/documentation.   For a live example of what we do check Remnant Knights mmo (originally 2,4 gig) which now starts in a minute through the desktop launcher, streaming content as you go. Remnant Knights (click button in the top banner) http://kalydo.com/games/ Alternatively the game is available embedded in the browser, so they can channel it to sites as MiniClip We notice that the desktop launcher version (albeit exactly the same) gives a better response from gamers than the browser version. Likely because its a familiar experience to them.   Free Developer Trials Kalydo offers free 30-day trials for developers to try the technology and service. Licenses for Kalydo range from “starter” to “enterprise”, which makes high end cloud gaming accessible to the mainstream market. Visit our website for more information. Register your trial: www.kalydo.com/trial   If you are an indie and with no direct intention to purchase a Kalydo license, we still encourage you to try Kalydo. We appreciate developer feedback and welcome you to give us a go! Submit your feedback through our support ticket system (once you have an active Trial) and you can share your thoughts directly with our developer staff.   Questions? Like to know more? Send an email to trial@kalydo.com