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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ScGendo

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  1. Great advice, as i came across C# and Unity already shoudn't be that hard to understand the logic of Blueprints and i think a Shmup has simple enough mechanics to be achievable with it.   Thanks, will get cracking then :)
  2. Hi all!   Yet another which engine post...but hear me out please :)   After getting some good advice in here i started following a few Unity tutorials and I'm now able to toy around with prototypes and kind of understand how it works.   Got C# 2013 Step by Step book to get further into my programming but dropped it since it's focused on making Windows programs, rightly so, but since i'm learning everything included Art, Sound, the Tech  and the Engine itself seemed a bit too long of a detour for just scripting using very specific tools.   Now,   I've always been fascinated by Unreal Engine, not sure why. The business model seems great to me (source code and no upfront cost for commercial projects) and i sense a strong community feel with the Unreal Tournament project.   But it doesn't seem very easy for beginners (semi?) with not as good a documentation like the Unity scripting reference,  and a lack of tutorials to get you started except the usual FPS ones.   Finally my question being: Could you suggest a path for learning it and how much of C++ do i need do know beforehand and what's the best/efficient way to go about it? My initial project being a 2D horizontal scrolling Shmup with 3D graphics if that makes a difference.   Thanks for taking the time to read!
  3.   Actually Microsoft just released the community edition of visual studio for free, which has all the pro features such as plugin support.   http://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx Thanks, getting at the bottom of all these versions and what gets updated these days.   Says only "Update 4" vs the Express 2013 which says "Update 4 for desktop", i assume the Community one includes all the different versions?
  4. Thanks, noticed that UE4 it's only paid for and rather give Unity a go and take it from there, do you know about C# compilers?   I see there's only MS Visual Studio Express (not sure how limiting this version is) and Mono which i know nothing about, seems interesting because it runs on other platforms as well, which one should i pick?
  5. So Unity and UDK serve the same purpose right?   Apart from being game engines they leave the rest of the programming to the individual?   Was looking into software and it's so good these days that heavy ones like Photoshop and Maya offer light subscriptions models, used to be prohibitive to use those...
  6. I had one some time ago which i gave to a friend.... now want to really get into it, any must have?    Thanks! 
  7. Thanks for the extensive reply to both!   I have very modest goals when it comes to the game i would like to make as it's more about getting an understanding of the many aspects involved.   I'll give Unity a try, follow a few tutorials and see how it is, is there any particular Framework you'd suggest that goes well with C#? As i've mentioned i've done little work with XNA but it seems outdated these days as on their website the latest news are from 2 years ago (was it mainly for Xbox360?)   A Framework that facilitates the publishing on a given platform (prefer PC) would give me an edge as for motivation to see the project through, even if i don't end up releasing it in the end.
  8. Hi!   I'm a mature person who always wanted to learn programming, started a couple of times with C++ and C# but other commitments kept me from getting somewhere with it.   I now have more free time and would like to get stuck in it, my general idea is to use a project i can get behind like a simple 2D game and learning as i go along, like following a few tutorials and then try to change assets/make changes to the template and take it from there.   Now, my idea is to learn programming not only for games and i think i narrowed down the language to C# as will allow to do that and also get into software development for MS platforms (?).   Last time i've started with some XNA tutorials but not sure it's still a thing these days, heard about Unity being so good but will it be good if my main goal it's not actually 3D game development?   It sounds a bit convoluted but i hope i got my point across.   Thanks!
  9. Must be the best "for beginners" post i've ever seen, came here with lots of questions and now i have none (at least for now). Thanks and well done!