Jump to content
  • Advertisement

Oralordos

Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

905 Good

About Oralordos

  • Rank
    Member
  1. The best way to figure out the actual time is to send a packet, and then check how long it takes you to get the response to that packet. That way you are using the same clock for both the send and the receive part of your check.
  2. Oralordos

    GIT vs Mercurial

    Github has actually been working on a git extension for large data files. They support it on their system, as well as on Gitlab. I don't know about whether Bitbucket supports it though. You can find the git large file support extension here: https://github.com/github/git-lfs
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!